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[Smash 64] Z-Cancelling

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[Smash 64] Z-Cancelling Empty [Smash 64] Z-Cancelling

Post by Flint Thu Jan 14, 2016 4:14 am

[Smash 64] Z-Cancelling GhfwFh7


Known as "Z-Cancelling" (or "Smooth Landing" on the official Smash Bros. Website) as the Z button is the shield button (although aerials can still be Z-Cancelled using the N64's L and R button as well). Z-Cancelling in Smash 64 is performed by pressing the Z button 11 or fewer frames before landing. Doing so causes the character's regular landing animation to play instead of the air attack's landing animation, reducing their lag to 4 frames. Compared to lag intervals in the 20-30 range, this can allow incredible attack speed when combined with techniques such as double-jump cancelling (DJC), resulting in shield break combos.
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