Log in
Top posting users this month
No user |
OCG Clash of Rebellion News
2 posters
Page 1 of 1
OCG Clash of Rebellion News
Clash of Rebellion is the set that comes after Crossed Souls. The set has yet to be announced a release date in Europe and North America. It is planned for release in Japan on April 25, 2015.
I was debating if I should make this post or not considering most of you have probably already heard of this news. But I'm going to take a chance that there may some of you who haven't heard of the cards announced yet.
[You must be registered and logged in to see this image.]
「真紅眼の黒炎竜」
CORE-JP020 Red-Eyes Black Flare Dragon [Super Rare]
DARK/Dragon - Gemini /7/ 2400/2000
①: While this card is on the field or in the Graveyard, it is treated as Normal Monster. ②: While this card on the field is treated as Normal Monster, you can Normal Summon it once more. If you do, it is treated as Effect Monster with the following Effect.
● You can activate this effect at the end of the Battle Phase this card battled. Inflict Damage to your opponent equal to the original ATK of this card. This effect of "Red-Eyes Black Flare Dragon" can only be used once per turn.
---------------------------------------------------------------------------------------------
[You must be registered and logged in to see this image.]
「伝説の黒石」
CORE-JP021 Black of Legend [Rare]
DARK/Dragon - Effect /1/ 0/0
You can only use Effect ① or ② of "Black of Legend" per turn, and only once that turn. ①: You can activate this effect by Releasing this card. Special Summon 1 Level 7 or lower "Red-Eyes" Monster from your Deck. ②: If this card is in your Graveyard, you can activate this effect by targeting 1 Level 7 or lower "Red-Eyes" Monster in your Graveyard. Return that Monster to your Deck, and add this card from your Graveyard to your hand.
---------------------------------------------------------------------------------------------
[You must be registered and logged in to see this image.]
「真紅眼の凶雷皇-エビル・デーモン」
CORE-JP023 Red-Eyes Lightning Lord - Evil Daemon [Super Rare]
DARK/Demon - Gemini /6/ 2500/1200
①: While this card is on the field or in the Graveyard, it is treated as Normal Monster. ②: While this card on the field is treated as Normal Monster, you can Normal Summon it once more. If you do, it is treated as Effect Monster with the following Effect.
● Once per turn, you can activate this effect during your Main Phase. Destroy all face-up Monster with lower DEF than this card's ATK.
---------------------------------------------------------------------------------------------
[You must be registered and logged in to see this image.]
「悪魔竜ブラック・デーモンズ・ドラゴン」
CORE-JP048 Demon Dragon - Black Daemon's Dragon [Ultra Rare]
DARK/Dragon - Fusion - Effect /9/ 3200/2500
Level 6 "Daemon" Normal Monster + "Red-Eyes" Normal Monster
You can only Special Summon 1 "Demon Dragon - Black Daemon's Dragon" per turn. ①: If this card battles, your opponent cannot activate Magic, Trap or the Effects of Effect Monster Cards until the end of the Damage Step. ②: At the end of a Battle Phase this Fusion Summoned card battled, you can activate this effect by targeting 1 "Red-Eyes" Normal Monster in your Graveyard. Inflict Damage to your opponent equal to the original ATK of that Monster in your Graveyard, afterwards, return that Monster to your Deck.
---------------------------------------------------------------------------------------------
[You must be registered and logged in to see this image.]
「インフェルノイド・ティエラ」
CORE-JP049 Infernoid Tiera [Ultra Rare]
FIRE/Demon - Fusion - Effect /11/ 3400/3600
"Infernoid Nehemoth" + "Infernoid Lilith" + 1 or more "Infernoid" Monster
①: You can activate this effect when this card is successfully Fusion Summoned. This card gains the following effects, according to the number of different Fusion Material Monsters used. ● 3 or more different: Both players select 3 cards from their Extra Deck and send them to the Graveyard. ● 5 or more different: Both players send the top 3 cards from their Decks to the Graveyard. ● 8 or more different: Both players select up to 3 of removed cards and return them to the Graveyard. ● 10 or more different: Both players send all cards in their hand to the Graveyard.
---------------------------------------------------------------------------------------------
[You must be registered and logged in to see this image.]
「RUM-ラプターズ・フォース」
CORE-JP057 Rank-Up Magic Raptor's Force [Rare]
Quick-Play Magic Card
①: You can activate this card during a turn a "Raid Raptor" Xyz Monster you control was destroyed and sent to the Graveyard, by targeting 1 "Raid Raptor" Xyz Monster in your Graveyard. Special Summon that Monster, and then Xyz Summon 1 "Raid Raptor" Monster from your Extra Deck with 1 Rank higher than that Monster and place that Monster as Xyz Material under it.
---------------------------------------------------------------------------------------------
[You must be registered and logged in to see this image.]
「真紅眼融合」
CORE-JP059 Red-Eyes Fusion [Rare]
Normal Magic Card
You can activate only 1 "Red-Eyes Fusion" per turn, and during the turn you activated this card, you cannot Normal Summon or Special Summon Monster except by this card's effect. ①: Send Fusion Material Monsters from your hand, deck or field to the Graveyard that are listed on Fusion Monster that has a "Red-Eyes" Monster as Fusion Material and Fusion Summon that Fusion Monster from your Extra Deck. The Monster Special Summoned by this effect has its name treated as "Red-Eyes Black Dragon".
---------------------------------------------------------------------------------------------
[You must be registered and logged in to see this image.]
「煉獄の虚夢」
CORE-JP063 Vanity of Purgatory [Super Rare]
Continuous Magic Card
①: All "Infernoid" Monster with a original Level of 2 or higher become Level 1, and Battle Damage to your opponent is halved. ②: You can activate this effect by sending this face-up card to the Graveyard. Send Fusion Material Monsters from your hand or field to the Graveyard that are listed on a "Infernoid" Fusion Monster Card and Fusion Summon that Fusion Monster from your Extra Deck. If your opponent controls only Monster(s) Special Summoned from the Extra Deck, you can use up to 6 Monster from your Deck as Fusion Materials.
---------------------------------------------------------------------------------------------
[You must be registered and logged in to see this image.]
「RR-リターン」
CORE-JP069 Raid Raptor - Return
Normal Trap Card
You can use Effect ② of "Raid Raptor - Return" only once per turn. ①: If a "Raid Raptor" you control is destroyed by battle, you can activate this card by targeting 1 "Raid Raptor" Monster in your Graveyard. Add that Monster to your hand. ②: If a "Raid Raptor" Monster you control is destroyed by a card effect, you can activate this effect by removing this card in your Graveyard from play. Add 1 "Raid Raptor" Card from your Deck to your hand.
---------------------------------------------------------------------------------------------
[You must be registered and logged in to see this image.]
「ラプターズ・ガスト」
CORE-JP070 Raptor's Gust
Counter Trap Card
①: You can activate this card if you control a "Raid Raptor" Card and a Magic or Trap Card is activated. Negate that activation and destroy that card.
---------------------------------------------------------------------------------------------
[You must be registered and logged in to see this image.]
「インフェルノイド・デカトロン」
CORE-JP039 Infernoid Decatron [Rare]
FIRE/Demon - Tuner /1/ 500/200
①: You can activate this effect if this card is Normal Summoned or Special Summoned successfully. Send 1 "Infernoid" Monster from your Deck to the Graveyard other than "Infernoid Decatron". This card has its Level increased by the Level of that Monster. is treated as having that Monster's name and gains its effects.
---------------------------------------------------------------------------------------------
(The rest of the cards from this point don't have an image listed.)
「クリスタル・ローズ」
CORE-JP017 Crystal Rose
LIGHT/Rock - Effect /2/ 500/500
You can use Effect ② of "Crystal Rose" only once per turn. ①: You can activate this effect once per turn during your Main Phase. Send 1 "Gemknight" or "Melodious" Monster from your hand or Deck to the Graveyard. During the End Phase, this card's name is treated as the name of the sent Monster. ②: If this card is in your Graveyard, you can activate this effect by removing 1 Fusion Monster in your Graveyard from play. Special Summon this card in Defense Position.
---------------------------------------------------------------------------------------------
「霊廟の守護者」
CORE-JP024 Protector of the Shrine
DARK/Dragon - Effect /4/ 0/2100
You can use Effect ② of "Protector of the Shrine" only once per turn. ①: If you Advance Summon a Dragon-Type Monster, you can treat this card as 2 Releases. ②: If this card is in your hand or your Graveard and a face-up Dragon-Type Monster on the field other than "Protector of the Shrine" is sent to the Graveyard by a card effect or destroyed by battle, you can activate this effect. Special Summon this card. Moreover, if the Monster sent to the Graveyard was a Normal Monster, you can select 1 Dragon-Type Normal Monster in your Graveyard and add it to your hand.
---------------------------------------------------------------------------------------------
「イグナイト・マグナム」
CORE-JP026 Igknight Magnum
FIRE/Warrior - Pendulum /3/ 0/2000
Normal Monster
Pendulum Effect:
Blue 7 / Red 7
①: You can activate this effect, if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard and add it to your hand.
---------------------------------------------------------------------------------------------
「イグナイト・イーグル」
CORE-JP027 Igknight Eagle
FIRE/Warrior - Pendulum /3/ 1600/300
Normal Monster
Pendulum Effect:
Blue 2 / Red 2
①: You can activate this effect, if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard and add it to your hand.
---------------------------------------------------------------------------------------------
「イグナイト・ドラグノフ」
CORE-JP028 Igknight Dragunov
FIRE/Warrior - Pendulum /4/ 1700/1300
Normal Monster
Pendulum Effect:
Blue 7 / Red 7
①: You can activate this effect, if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard and add it to your hand.
---------------------------------------------------------------------------------------------
「イグナイト・マスケット」
CORE-JP029 Igknight Musket
FIRE/Warrior - Pendulum /4/ 1400/1900
Normal Monster
Pendulum Effect:
Blue 2 / Red 2
①: You can activate this effect, if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard and add it to your hand.
---------------------------------------------------------------------------------------------
「イグナイト・ライオット」
CORE-JP030 Igknight Riot
FIRE/Warrior - Pendulum /5/ 1500/2500
Normal Monster
Pendulum Effect:
Blue 7 / Red 7
①: You can activate this effect, if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard and add it to your hand.
---------------------------------------------------------------------------------------------
「イグナイト・キャリバー」
CORE-JP031 Igknight Caliber
FIRE/Warrior - Pendulum /6/ 2100/2200
Normal Monster
Pendulum Effect:
Blue 2 / Red 2
①: You can activate this effect, if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard and add it to your hand.
---------------------------------------------------------------------------------------------
「イグナイト・アヴェンジャー」
CORE-JP032 Igknight Avenger [Rare]
FIRE/Warrior - Effect /7/ 2600/1800
①: You can activate this effect by targeting 2 "Igknight" Cards you control. Destroy those cards, and Special Summon this card from your hand. ②: once per turn, you can activate this effect by targeting 1 "Igknight" Monster you control other than this card. Return that card to its owner's hand, and select and return 1 Magic or Trap Card your opponent controls to the bottom of its owner's deck.
---------------------------------------------------------------------------------------------
「紅玉の宝札」
CORE-JP060 Treasure Cards of Red Jewel
Normal Magic Card
You can activate only 1 "Treasure Cards of Red Jewel" per turn. ①: Activate by sending 1 Level 7 "Red-Eyes" Monster from your hand to the Graveyard. Draw 2 cards. Afterwards, you can send 1 Level 7 "Red-Eyes" Monster from your Deck to the Graveyard.
I was debating if I should make this post or not considering most of you have probably already heard of this news. But I'm going to take a chance that there may some of you who haven't heard of the cards announced yet.
[You must be registered and logged in to see this image.]
「真紅眼の黒炎竜」
CORE-JP020 Red-Eyes Black Flare Dragon [Super Rare]
DARK/Dragon - Gemini /7/ 2400/2000
①: While this card is on the field or in the Graveyard, it is treated as Normal Monster. ②: While this card on the field is treated as Normal Monster, you can Normal Summon it once more. If you do, it is treated as Effect Monster with the following Effect.
● You can activate this effect at the end of the Battle Phase this card battled. Inflict Damage to your opponent equal to the original ATK of this card. This effect of "Red-Eyes Black Flare Dragon" can only be used once per turn.
---------------------------------------------------------------------------------------------
[You must be registered and logged in to see this image.]
「伝説の黒石」
CORE-JP021 Black of Legend [Rare]
DARK/Dragon - Effect /1/ 0/0
You can only use Effect ① or ② of "Black of Legend" per turn, and only once that turn. ①: You can activate this effect by Releasing this card. Special Summon 1 Level 7 or lower "Red-Eyes" Monster from your Deck. ②: If this card is in your Graveyard, you can activate this effect by targeting 1 Level 7 or lower "Red-Eyes" Monster in your Graveyard. Return that Monster to your Deck, and add this card from your Graveyard to your hand.
---------------------------------------------------------------------------------------------
[You must be registered and logged in to see this image.]
「真紅眼の凶雷皇-エビル・デーモン」
CORE-JP023 Red-Eyes Lightning Lord - Evil Daemon [Super Rare]
DARK/Demon - Gemini /6/ 2500/1200
①: While this card is on the field or in the Graveyard, it is treated as Normal Monster. ②: While this card on the field is treated as Normal Monster, you can Normal Summon it once more. If you do, it is treated as Effect Monster with the following Effect.
● Once per turn, you can activate this effect during your Main Phase. Destroy all face-up Monster with lower DEF than this card's ATK.
---------------------------------------------------------------------------------------------
[You must be registered and logged in to see this image.]
「悪魔竜ブラック・デーモンズ・ドラゴン」
CORE-JP048 Demon Dragon - Black Daemon's Dragon [Ultra Rare]
DARK/Dragon - Fusion - Effect /9/ 3200/2500
Level 6 "Daemon" Normal Monster + "Red-Eyes" Normal Monster
You can only Special Summon 1 "Demon Dragon - Black Daemon's Dragon" per turn. ①: If this card battles, your opponent cannot activate Magic, Trap or the Effects of Effect Monster Cards until the end of the Damage Step. ②: At the end of a Battle Phase this Fusion Summoned card battled, you can activate this effect by targeting 1 "Red-Eyes" Normal Monster in your Graveyard. Inflict Damage to your opponent equal to the original ATK of that Monster in your Graveyard, afterwards, return that Monster to your Deck.
---------------------------------------------------------------------------------------------
[You must be registered and logged in to see this image.]
「インフェルノイド・ティエラ」
CORE-JP049 Infernoid Tiera [Ultra Rare]
FIRE/Demon - Fusion - Effect /11/ 3400/3600
"Infernoid Nehemoth" + "Infernoid Lilith" + 1 or more "Infernoid" Monster
①: You can activate this effect when this card is successfully Fusion Summoned. This card gains the following effects, according to the number of different Fusion Material Monsters used. ● 3 or more different: Both players select 3 cards from their Extra Deck and send them to the Graveyard. ● 5 or more different: Both players send the top 3 cards from their Decks to the Graveyard. ● 8 or more different: Both players select up to 3 of removed cards and return them to the Graveyard. ● 10 or more different: Both players send all cards in their hand to the Graveyard.
---------------------------------------------------------------------------------------------
[You must be registered and logged in to see this image.]
「RUM-ラプターズ・フォース」
CORE-JP057 Rank-Up Magic Raptor's Force [Rare]
Quick-Play Magic Card
①: You can activate this card during a turn a "Raid Raptor" Xyz Monster you control was destroyed and sent to the Graveyard, by targeting 1 "Raid Raptor" Xyz Monster in your Graveyard. Special Summon that Monster, and then Xyz Summon 1 "Raid Raptor" Monster from your Extra Deck with 1 Rank higher than that Monster and place that Monster as Xyz Material under it.
---------------------------------------------------------------------------------------------
[You must be registered and logged in to see this image.]
「真紅眼融合」
CORE-JP059 Red-Eyes Fusion [Rare]
Normal Magic Card
You can activate only 1 "Red-Eyes Fusion" per turn, and during the turn you activated this card, you cannot Normal Summon or Special Summon Monster except by this card's effect. ①: Send Fusion Material Monsters from your hand, deck or field to the Graveyard that are listed on Fusion Monster that has a "Red-Eyes" Monster as Fusion Material and Fusion Summon that Fusion Monster from your Extra Deck. The Monster Special Summoned by this effect has its name treated as "Red-Eyes Black Dragon".
---------------------------------------------------------------------------------------------
[You must be registered and logged in to see this image.]
「煉獄の虚夢」
CORE-JP063 Vanity of Purgatory [Super Rare]
Continuous Magic Card
①: All "Infernoid" Monster with a original Level of 2 or higher become Level 1, and Battle Damage to your opponent is halved. ②: You can activate this effect by sending this face-up card to the Graveyard. Send Fusion Material Monsters from your hand or field to the Graveyard that are listed on a "Infernoid" Fusion Monster Card and Fusion Summon that Fusion Monster from your Extra Deck. If your opponent controls only Monster(s) Special Summoned from the Extra Deck, you can use up to 6 Monster from your Deck as Fusion Materials.
---------------------------------------------------------------------------------------------
[You must be registered and logged in to see this image.]
「RR-リターン」
CORE-JP069 Raid Raptor - Return
Normal Trap Card
You can use Effect ② of "Raid Raptor - Return" only once per turn. ①: If a "Raid Raptor" you control is destroyed by battle, you can activate this card by targeting 1 "Raid Raptor" Monster in your Graveyard. Add that Monster to your hand. ②: If a "Raid Raptor" Monster you control is destroyed by a card effect, you can activate this effect by removing this card in your Graveyard from play. Add 1 "Raid Raptor" Card from your Deck to your hand.
---------------------------------------------------------------------------------------------
[You must be registered and logged in to see this image.]
「ラプターズ・ガスト」
CORE-JP070 Raptor's Gust
Counter Trap Card
①: You can activate this card if you control a "Raid Raptor" Card and a Magic or Trap Card is activated. Negate that activation and destroy that card.
---------------------------------------------------------------------------------------------
[You must be registered and logged in to see this image.]
「インフェルノイド・デカトロン」
CORE-JP039 Infernoid Decatron [Rare]
FIRE/Demon - Tuner /1/ 500/200
①: You can activate this effect if this card is Normal Summoned or Special Summoned successfully. Send 1 "Infernoid" Monster from your Deck to the Graveyard other than "Infernoid Decatron". This card has its Level increased by the Level of that Monster. is treated as having that Monster's name and gains its effects.
---------------------------------------------------------------------------------------------
(The rest of the cards from this point don't have an image listed.)
「クリスタル・ローズ」
CORE-JP017 Crystal Rose
LIGHT/Rock - Effect /2/ 500/500
You can use Effect ② of "Crystal Rose" only once per turn. ①: You can activate this effect once per turn during your Main Phase. Send 1 "Gemknight" or "Melodious" Monster from your hand or Deck to the Graveyard. During the End Phase, this card's name is treated as the name of the sent Monster. ②: If this card is in your Graveyard, you can activate this effect by removing 1 Fusion Monster in your Graveyard from play. Special Summon this card in Defense Position.
---------------------------------------------------------------------------------------------
「霊廟の守護者」
CORE-JP024 Protector of the Shrine
DARK/Dragon - Effect /4/ 0/2100
You can use Effect ② of "Protector of the Shrine" only once per turn. ①: If you Advance Summon a Dragon-Type Monster, you can treat this card as 2 Releases. ②: If this card is in your hand or your Graveard and a face-up Dragon-Type Monster on the field other than "Protector of the Shrine" is sent to the Graveyard by a card effect or destroyed by battle, you can activate this effect. Special Summon this card. Moreover, if the Monster sent to the Graveyard was a Normal Monster, you can select 1 Dragon-Type Normal Monster in your Graveyard and add it to your hand.
---------------------------------------------------------------------------------------------
「イグナイト・マグナム」
CORE-JP026 Igknight Magnum
FIRE/Warrior - Pendulum /3/ 0/2000
Normal Monster
Pendulum Effect:
Blue 7 / Red 7
①: You can activate this effect, if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard and add it to your hand.
---------------------------------------------------------------------------------------------
「イグナイト・イーグル」
CORE-JP027 Igknight Eagle
FIRE/Warrior - Pendulum /3/ 1600/300
Normal Monster
Pendulum Effect:
Blue 2 / Red 2
①: You can activate this effect, if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard and add it to your hand.
---------------------------------------------------------------------------------------------
「イグナイト・ドラグノフ」
CORE-JP028 Igknight Dragunov
FIRE/Warrior - Pendulum /4/ 1700/1300
Normal Monster
Pendulum Effect:
Blue 7 / Red 7
①: You can activate this effect, if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard and add it to your hand.
---------------------------------------------------------------------------------------------
「イグナイト・マスケット」
CORE-JP029 Igknight Musket
FIRE/Warrior - Pendulum /4/ 1400/1900
Normal Monster
Pendulum Effect:
Blue 2 / Red 2
①: You can activate this effect, if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard and add it to your hand.
---------------------------------------------------------------------------------------------
「イグナイト・ライオット」
CORE-JP030 Igknight Riot
FIRE/Warrior - Pendulum /5/ 1500/2500
Normal Monster
Pendulum Effect:
Blue 7 / Red 7
①: You can activate this effect, if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard and add it to your hand.
---------------------------------------------------------------------------------------------
「イグナイト・キャリバー」
CORE-JP031 Igknight Caliber
FIRE/Warrior - Pendulum /6/ 2100/2200
Normal Monster
Pendulum Effect:
Blue 2 / Red 2
①: You can activate this effect, if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard and add it to your hand.
---------------------------------------------------------------------------------------------
「イグナイト・アヴェンジャー」
CORE-JP032 Igknight Avenger [Rare]
FIRE/Warrior - Effect /7/ 2600/1800
①: You can activate this effect by targeting 2 "Igknight" Cards you control. Destroy those cards, and Special Summon this card from your hand. ②: once per turn, you can activate this effect by targeting 1 "Igknight" Monster you control other than this card. Return that card to its owner's hand, and select and return 1 Magic or Trap Card your opponent controls to the bottom of its owner's deck.
---------------------------------------------------------------------------------------------
「紅玉の宝札」
CORE-JP060 Treasure Cards of Red Jewel
Normal Magic Card
You can activate only 1 "Treasure Cards of Red Jewel" per turn. ①: Activate by sending 1 Level 7 "Red-Eyes" Monster from your hand to the Graveyard. Draw 2 cards. Afterwards, you can send 1 Level 7 "Red-Eyes" Monster from your Deck to the Graveyard.
Stardog- Number 17: The Star
- Posts : 1550
Magician Credits : 7126
Age : 29
Join date : 2014-11-01
Location : CA
Character sheet
Reputation:Reputation MCs Wins Loss Bounty Notoriety 30 Fame
Re: OCG Clash of Rebellion News
im really happy for the new red-eyes and raid raptors support
Flip Flapper- Warrior of Love and Justice
- Posts : 2369
Magician Credits : 3768
Age : 23
Join date : 2014-10-29
Location : Sweden
Character sheet
Reputation:Reputation MCs Wins Loss Bounty 0 - - Notoriety 120 0 1 Fame 0 0 0
Re: OCG Clash of Rebellion News
also now that i looked closer at the igknights im almost as hyped for them as i am for the new red-eyes cards, they seem to have a very interesting playstyle
Flip Flapper- Warrior of Love and Justice
- Posts : 2369
Magician Credits : 3768
Age : 23
Join date : 2014-10-29
Location : Sweden
Character sheet
Reputation:Reputation MCs Wins Loss Bounty 0 - - Notoriety 120 0 1 Fame 0 0 0
Similar topics
» New Set - Clash of Rebellion
» [OCG] Red-Eyes and Dark Rebellion
» Haoh Kokuryuu Odd-Eyes Rebellion Dragon
» My own card: Clear Wing Rebellion Dragon
» Clash of Rebellions Complete List
» [OCG] Red-Eyes and Dark Rebellion
» Haoh Kokuryuu Odd-Eyes Rebellion Dragon
» My own card: Clear Wing Rebellion Dragon
» Clash of Rebellions Complete List
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum