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[OCG] Text change for Necrovalley
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[OCG] Text change for Necrovalley
The previously Forbidden cards aren’t the only ones with updated effects in 20AP.
Up to this point in the OCG, Necrovalley has worked in essentially the same way as the TCG version is currently written (although players familiar with its history might remember that it took more than a few tries for the TCG to get it right). As a reminder:
All “Gravekeeper’s” monsters gain 500 ATK and DEF. Cards in either player’s Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard, other than itself, to a different place.
However, in the new 20th Anniversary Pack printing, the card states something closer to “negate any card effect that applies to cards in the Graveyard”, which is effectively omitting the “other than itself” part. (The definition of “applies to cards in the Graveyard” is still the same; it means moving cards to a different place.)
The result is that Necrovalley becomes a much stronger floodgate, because it will negate effects of cards that do take themselves out of the Graveyard that it previously allowed, such as Paleozoics’ Graveyard effects, Glow-Up Bulb, Sinister Serpent, Grapha, Dragon Lord of Dark World, Metalfoes Fusion’s second effect, Madolche monsters’ common effects, and so forth. More in-depth individual rulings will follow when I get around to posting the 20AP rulings.
It is currently unknown if and when this change will occur in the TCG, as with the other updated cards in 20AP.
Up to this point in the OCG, Necrovalley has worked in essentially the same way as the TCG version is currently written (although players familiar with its history might remember that it took more than a few tries for the TCG to get it right). As a reminder:
All “Gravekeeper’s” monsters gain 500 ATK and DEF. Cards in either player’s Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard, other than itself, to a different place.
However, in the new 20th Anniversary Pack printing, the card states something closer to “negate any card effect that applies to cards in the Graveyard”, which is effectively omitting the “other than itself” part. (The definition of “applies to cards in the Graveyard” is still the same; it means moving cards to a different place.)
The result is that Necrovalley becomes a much stronger floodgate, because it will negate effects of cards that do take themselves out of the Graveyard that it previously allowed, such as Paleozoics’ Graveyard effects, Glow-Up Bulb, Sinister Serpent, Grapha, Dragon Lord of Dark World, Metalfoes Fusion’s second effect, Madolche monsters’ common effects, and so forth. More in-depth individual rulings will follow when I get around to posting the 20AP rulings.
It is currently unknown if and when this change will occur in the TCG, as with the other updated cards in 20AP.
Re: [OCG] Text change for Necrovalley
Yknow about how all them erratas keep making cards weaker?
Well, shit. They made this card hella stronk.
And I fkn LOVE it!
I'm lookin atchu, Kozmos (for starters) <_<
Well, shit. They made this card hella stronk.
And I fkn LOVE it!
I'm lookin atchu, Kozmos (for starters) <_<
α27theDemonKnight- The Dragon Destroyer
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Re: [OCG] Text change for Necrovalley
I used to play GK's back in the day... After reading this, i am now hyped to bring them back.
Re: [OCG] Text change for Necrovalley
@Gravekeepers
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α27theDemonKnight- The Dragon Destroyer
- Posts : 1360
Magician Credits : 7271
Age : 29
Join date : 2015-03-16
Location : Fusion Dimension
Character sheet
Reputation:Reputation MCs Wins Loss Bounty 0 - - Notoriety 30 0 3 Fame 0 0 0
Re: [OCG] Text change for Necrovalley
α27theDemonKnight wrote:@Gravekeepers
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shadow and light-imprisoning mirror are such great side deck cards.
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