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Number 84 Pain Gainer And Number 35 Ravenous Tarantula Good or bad?

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Number 84 Pain Gainer And Number 35 Ravenous Tarantula Good or bad? Empty Number 84 Pain Gainer And Number 35 Ravenous Tarantula Good or bad?

Post by Lord Beerus Fri Mar 11, 2016 12:11 pm

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2 Level 11 monsters
You can also Xyz Summon this card by using a Rank 8, 9, or 10 DARK Xyz Monster you control with 2 or more Xyz Materials as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains DEF equal to the combined Ranks of all Xyz Monsters you control x 200. While this card has Xyz Material, each time your opponent activates a Spell/Trap Card, inflict 600 damage to your opponent immediately after it resolves. Once per turn: You can detach 1 Xyz Material from this card; destroy all face-up monsters your opponent controls with DEF less than or equal to this card's.


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2 Level 10 monsters
All monsters you control gain ATK and DEF equal to the difference between both players' LP. While this card has Xyz Material, each time your opponent Special Summons a monster(s), inflict 600 damage to your opponent. Once per turn: You can detach 1 Xyz Material from this card; destroy all face-up monsters your opponent controls with ATK less than or equal to this card's.


Do you guys think that these cards will be good or bad when they become TCG legal?
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Post by Flip Flapper Fri Mar 11, 2016 12:18 pm

ive already used em and i like them but most decks cant really make use of them so i dont think they will impact the game at al lwhen they come to TCG, they are really fun though
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Post by Blade_Viper Fri Mar 11, 2016 12:24 pm

Pain Gainer and Seven Sins is beautiful in a Gimmick Puppet deck.
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Post by Khina Bree Sat Mar 12, 2016 5:33 am

Didn't we have a discussion on these before?
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Post by Lord Beerus Sat Mar 12, 2016 5:36 am

No that was seven sins sketchy
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Post by α27theDemonKnight Sat Mar 12, 2016 6:03 am

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Ah them xyz spider set. I LOVE these.

I've used them giant spider xyzs with Gimmick Puppets and Trains where I seem to be able to bring them out the easiest.

I don't use Pain Gainer that much since I'm able to bing out better walls of those ranks. But it DOES make your opp think twice abouts using spells/traps or swarming with tiny monsters while its alive. Since it can blow apart any face up opps monsters with def lower that it. And is best used when we ourselves are swarming with huge XYZs to make it a beefier wall.
Pain Gainer is extremely fragile and vulnerable yet extremely fun, drawing strength from its friends. Lel.
Fortunately no one is going to bust out a Red Dragon Archfiend or a Dark Mirror Force ot something. But theres always Castel or other simpler trick. Ah well.

Aha! Venemous Tarantula!
Now THIS is way better and more fun than watermelon-head. Lel.
This card can instantly turn the tide of the duel especially if they wnet ham and still left you alive.
Now you can go ham, blast away all his face uo cards with attack lower than this card, and rush in with hopefully some seriously attack boosted monsters thanks to this cards ability.  For machines decks that can pierce and have limiter removal. God have mercy on your souls if you leave an opp that uses this card alive and with such a huge lp difference.
I use this card the most out of the two. Lel.
Seems like vengeance incarnate to me. A berzerkers bst friend.
Oh and theres thar tiny burn damage to crowd control special summons effect. Which this card barely makes use of I guess.
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Post by Khina Bree Sat Mar 12, 2016 9:47 am

Akaba Reiji wrote:No that was seven sins sketchy
Ah. My bad then
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