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[OCG] Wing Raiders leftovers

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[OCG] Wing Raiders leftovers Empty [OCG] Wing Raiders leftovers

Post by Stardog Fri Nov 13, 2015 2:15 am

More Power Rangers and spooky ghosts.



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Phantom Deathspear
Continuous Spell Card
(1) Your opponent takes 500 damage each time they activate an effect that targets a “Phantom Knight” monster(s) you control.
(2) If a DARK monster(s) you control would be destroyed by battle or by an opponent’s card effect, you can banish this card from your Graveyard instead.



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Booby Trap E
Normal Trap Card
Discard 1 card; Set 1 Continuous Trap Card directly from your hand or Graveyard, and if you do, it can be activated during the turn it is Set.



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Super Quantum Mecha Pilot Green Layer
WIND/Spellcaster
Level 4
1600/1400
You can only use each effect of “Super Quantum Mecha Pilot Green Layer” once per turn.
(1) When this card is Normal or Special Summoned: you can Special Summon 1 “Super Quantum” monster from your hand.
(2) If this card is sent to the Graveyard: you can discard 1 “Super Quantum” card; draw 1 card.

Super Quantum Mecha Beast Aeroboros
WIND/Machine
Rank 4
2200/2400
2 Level 4 monsters
(1) This card cannot attack if it has no Xyz Materials.
(2) Once per turn: you can detach (1?) Xyz Material from this card to target 1 other face-up monster on the field; change it to face-down Defense Position. If this card has “Super Quantum Mecha Pilot Green Layer” as Xyz Material, this effect can be activated during either player’s turn.
(3) Once per turn, during your Main Phase: you can attach a “Super Quantum Mecha Pilot” monster from your hand or your side of the field to this card.



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Phantom Wings
Normal Trap Card
You can only use the (2) effect of “Phantom Wings” once per turn.
(1) Target 1 face-up monster on the field; it gains 500 ATK, and the first time it would be destroyed by battle or by a card effect this turn, it is not destroyed.
(2) You can banish this card from your Graveyard to target 1 “Phantom Knight” monster in your Graveyard; Special Summon it, but banish it when it leaves the field.



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Phantom Sword
Continuous Trap Card
You can only use the (2) effect of “Phantom Sword” once per turn.
(1) Target 1 face-up monster on the field; it gains 800 ATK, and if it would be destroyed by battle or by a a card effect, you can destroy this card instead, also destroy this card when that monster leaves the field.
(2) You can banish this card from your Graveyard to target 1 “Phantom Knight” monster in your Graveyard; Special Summon it, but banish it when it leaves the field.

There is also a Mystical Space Typhoon reprint, yay~



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Phantom Knight Crack Helm
DARK/Warrior
Level 4
1500/500
You can only use each effect of “Phantom Knight Crack Helm” once per turn.
(1) If a “Phantom Knight” card or a “Phantom” Spell or Trap Card is sent to your Graveyard: this card gains 500 ATK.
(2) You can banish this card from your Graveyard; during the End Phase of this turn, add a “Phantom Knight” card or “Phantom” Spell or Trap Card from your Graveyard to your hand.
Stardog
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[OCG] Wing Raiders leftovers Empty Re: [OCG] Wing Raiders leftovers

Post by Zaio Volnutt Fri Nov 13, 2015 3:30 am

1st off dayum first Kamen riders and now Power rangers like dayum

2nd doot doot spooky skeletal
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Post by Flip Flapper Fri Nov 13, 2015 5:57 am

the phantom (knights) stuff i think ima use a lot, ive been testing some of it on ygopro and it is really fun to use and i cant wait for this stuff to come out : D the super quantums isnt really my thing though
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Post by HoennZach Fri Nov 13, 2015 6:29 am

Quantams lookin really fun Very Happy
Probably gonna take on a control aspect getting materials on the red or green beast but seriously HYPE af for me Smile
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