Magic Arts Duel Academy
Would you like to react to this message? Create an account in a few clicks or log in to continue.

[OCG] V-Jump Spoilers

3 posters

Go down

[OCG] V-Jump Spoilers Empty [OCG] V-Jump Spoilers

Post by Stardog Tue Dec 15, 2015 4:19 pm

SHINING VICTORIES


Moon-Light Lio Dancer
DARK Beast-Warrior/Fusion/Effect
LV10 3500/3000
“Moon-Light Panther Dancer” + 2 “Moon-Light” monsters
Must be Fusion Summoned with the above Fusion Materials, and cannot be Special Summoned by other ways.
(1): Cannot be targeted by, or destroyed by, your opponent’s card effects.
(2): This card can make a second attack during each Battle Phase.
(3): Once per turn, at the end of a Damage Step in which this card attacked a monster: You can destroy all Special Summoned monsters your opponent controls.


Moon-Light Blue Cat
Dark Beast-Warrior / Effect
LV4 1600/1200
You can only use the (1) effect of “Moon-Light Blue Cat” once per turn.
(1) If this card is Special Summoned: You can target 1 “Moon-Light” monster you control, except “Moon-Light Blue Cat”; its ATK becomes double its original ATK until the end of this turn.
(2) If this card on the field is destroyed by battle or card effect: You can Special Summon 1 “Moon-Light” monster from your Deck.


Speedroid Denden Taikou
Wind Machine / Tuner / Effect
LV3 1000/1000
You can only use the effect of “Speedroid Denden Taikou” once per turn.
(1) You can banish this card from your Graveyard; Special Summon 1 “Speedroid” Tuner from your hand or Graveyard, except “Speedroid Denden Taikou”.


Speedroid Pachingocart
Wind Machine / Effect
LV4 1800/1000
(1) Once per turn: You can discard 1 Machine-Type monster, then target 1 monster on the field; destroy it.


High Speedroid Kaitou Rappa Zle / Hi-Speedroid Puzzle
Wind Machine / Synchro / Effect
LV4 1300/1600
1 Tuner + 1 or more non-Tuner monsters
(1) At the start of the Damage Step, when this card battles a Special Summoned monster: You can activate this effect; this card’s ATK becomes double its original ATK, until the end of the Damage Step.
(2) During the End Phase, if this Synchro Summoned card was sent to the Graveyard during this turn: You can target 1 “Speedroid” monster in your Graveyard, except “Hi-Speedroid Puzzle”; add that monster to your hand.


Resaikoro / Re-Dice Roll (IT’S A PUN ON RECYCLE IN JAPANESE GET IT)
Trap Normal
(1) Target 1 “Speedroid” Tuner in your Graveyard; Special Summon it (its effects are negated), and if you do, roll a die. The Summoned monster’s Level becomes the same as the result until the end of this turn.
(2) You can banish this card from your Graveyard; immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster from your Extra Deck using monsters you control as Synchro Material, including a “Speedroid” Tuner.


Aokime no Saishi / Priest with Eyes of Blue
Light Spellcaster / Tuner / Effect
LV1 300/1200
You can only use the (2) effect of “Priest with Eyes of Blue” once per turn.
(1) When this card is Normal Summoned: You can target 1 Level 1 LIGHT Tuner monster in your Graveyard; add that monster to your hand.
(2) You can shuffle this card from your Graveyard into your Deck, then target 1 Effect Monster you control; send it to the Graveyard, and if you do, Special Summon 1 “Blue-Eyes” monster from your Graveyard, except for that monster.


White of Ancient / Ancient White Stone
Light Dragon / Tuner / Effect
LV1 600/500
You can only use the (2) effect of “Ancient White Stone” once per turn.
(1) During the End Phase, if this card was sent to the Graveyard during this turn: You can Special Summon 1 “Blue-Eyes” monster from your Deck.
(2) You can banish this card from your Graveyard, then target 1 “Blue-Eyes” monster in your Graveyard; add that monster to your hand.


Hikari no Michibiki / Light Guidance
Spell Equip
(1) If you do not control another “Light Guidance” while you have 3 or more “Blue-Eyes” monsters in your Graveyard: Target 1 “Blue-Eyes” monster in your Graveyard; Special Summon that monster from your Graveyard and equip this card to it, but its effects are negated. If this card leaves the field, banish that monster.
(2) Other monsters you control cannot attack. The equipped monster can attack a number of times each Battle Phase equal to the number of “Blue-Eyes” monsters in your Graveyard.

REVIVAL OF GREAT DRAGON R


Kyoshinryuu Felgrand / Felgrand, the Great Divine Dragon
Light Dragon / Effect
LV8 2800/2800
(1) If this card is Special Summoned from the Graveyard: You can target 1 monster your opponent controls or have in their Graveyard; banish it, and if you do, this card gains 100 ATK and DEF x that banished monster’s Level or Rank.
(2) If this card destroys a monster by battle: You can target 1 Level 7 or 8 Dragon-Type monster in either player’s Graveyard, except “Felgrand, the Great Divine Dragon”; Special Summon it to your side of the field.


Paladin of Felgrand
Light Warrior / Effect
LV4 1700/300
(1) If this card is Normal or Special Summoned: You can equip 1 Level 7 or 8 Dragon-Type monster from your hand or Deck to this card.
(2) If this card is equipped by an equip card, it is unaffected by other monster effects.
(3) You can Tribute both this card and 1 other monster you control, then target 1 Level 7 or 8 Dragon-Type monster in your Graveyard; Special Summon it.


Fukkatsu no Fukuin / Gospel of Revival
Spell Normal
(1) Target 1 Level 7 or 8 Dragon-Type monster in your Graveyard; Special Summon it.
(2) If a Dragon-Type monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead.


Kyoshinryuu no Iseki / Ruins of the Great Divine Dragon
Spell Continuous
(1) If a monster(s) is Special Summoned, except from the Graveyard, while you control a Level 7 or 8 Dragon-Type monster: Negate its effects until the end of this turn.
(2) Once per turn: You can send 1 other face-up card you control to the Graveyard; Special Summon 1 “Great Dragon Token” (Dragon-Type/LIGHT/Level 1/ATK 0/DEF 0).
(3) If this card is in your Graveyard: You can send 1 Level 7 or 8 Dragon-Type monster you control or have in your hand to the Graveyard; add this card to your hand.


Source: V-Jump
Stardog
Stardog
Number 17: The Star

Posts : 1550
Magician Credits : 7126
Age : 28
Join date : 2014-11-01
Location : CA

Character sheet
Reputation:
ReputationMCsMCsWinsWinsLossLoss
BountyBounty
NotorietyNotoriety30
FameFame

Back to top Go down

[OCG] V-Jump Spoilers Empty Re: [OCG] V-Jump Spoilers

Post by Flip Flapper Tue Dec 15, 2015 10:32 pm

:Hype: for the felgrands stuff!
Flip Flapper
Flip Flapper
Warrior of Love and Justice

Posts : 2369
Magician Credits : 3768
Age : 23
Join date : 2014-10-29
Location : Sweden

Character sheet
Reputation:
ReputationMCsMCsWinsWinsLossLoss
BountyBounty0--
NotorietyNotoriety12001
FameFame000

Back to top Go down

[OCG] V-Jump Spoilers Empty Re: [OCG] V-Jump Spoilers

Post by Satellite's Shooting Star Wed Dec 16, 2015 5:53 am

ok then......
im going to say theres going to be a set after wing raiders which has the fusion users monsters like the moonlights and whatever yuri uses. Maybe reprint the fluffals and call it a set. Also it could have yuri's dragon.
Satellite's Shooting Star
Satellite's Shooting Star
Blue Eyes Master

Posts : 164
Magician Credits : 21
Join date : 2015-10-07

Character sheet
Reputation:
ReputationMCsMCsWinsWinsLossLoss
BountyBounty
NotorietyNotoriety3121
FameFame

Back to top Go down

[OCG] V-Jump Spoilers Empty Re: [OCG] V-Jump Spoilers

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum