Magic Arts Duel Academy
Would you like to react to this message? Create an account in a few clicks or log in to continue.
Log in

I forgot my password

Top posting users this month
No user

Affiliates

Darkness Flame Academy

Unotitalius

BWDA

Relax Zone

free forum

V-Jump Duelist of Destiny

3 posters

Go down

V-Jump Duelist of Destiny Empty V-Jump Duelist of Destiny

Post by Stardog Tue Mar 17, 2015 12:17 am

Now with the small news out of the way. Time to move on to large news.

[You must be registered and logged in to see this image.]

Lord of the Red
Level 8 FIRE Dragon-Type Ritual Effect Monster
ATK 2400
DEF 2100
Can be Ritual Summoned by “Red-Eyes Transmigration”.
(1) Once per turn, during either player’s turn, when a card or effect other than “Lord of the Red” is activated: You can target 1 monster on the field; destroy that monster.
(2) Once per turn, during either player’s turn, when a card or effect other than “Lord of the Red” is activated: You can target 1 Spell/Trap Card on the field; destroy it.
---------------------------------------------------------------------------------------------

[You must be registered and logged in to see this image.]

Red-Eyes Transmigration
Ritual Spell Card
This card is used to Ritual Summon “Lord of the Red”.
(1) Ritual Summon 1 “Lord of the Red” from your hand by Tributing monsters you control or have in your whose total Levels add up to 8 or more, or by banishing “Red-Eyes” monster from your Graveyard.
---------------------------------------------------------------------------------------------

[You must be registered and logged in to see this image.]

Toon Ancient Gear Golem
Level 8 EARTH Machine-Type Effect Toon Monster
ATK 3000
DEF 3000
(1) This card cannot attack the turn it is Summoned.
(2) If you control “Toon World” and your opponent controls no Toon monsters, this card can attack your opponent directly.
(3) If this card attacks: Your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
(4) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
---------------------------------------------------------------------------------------------

[You must be registered and logged in to see this image.]

Toon Kingdom
Field Spell Card
(1) When this card resolves, banish the top 3 cards of your Deck face-down.
(2) This face-up card is treated as “Toon World”.
(3) Toon Monsters you control cannot be targeted by your opponent’s card effects.
(4) If a Toon Monster(s) you control would be destroyed by battle or effect, you can banish 1 card from the top of your Deck face-down instead for each monster that would be destroyed.
---------------------------------------------------------------------------------------------

[You must be registered and logged in to see this image.]

Densetsu no Kishi Hermos / Lengendary Knight Hermos
Level 8 LIGHT Warrior-Type Special Summon Effect Monster
ATK 2800
DEF 1800
Cannot be Normal Summoned/Set. Must be Special Summoned by “Legend of Heart”, and cannot be Special Summoned by other ways.
(1) When this card is Special Summoned: You can target 1 face-up Spell/Trap Card on the field; banish that target.
(2) Once per turn, when this card is targeted for an attack: You can target 1 Effect Monster in your Graveyard; until your next End Phase, this card’s name becomes that same as that monster’s, and gains the same effects.
---------------------------------------------------------------------------------------------

[You must be registered and logged in to see this image.]

The Claw of Hermos
Normal Spell Card
(This card is always treated as “Legendary Dragon Hermos”.) You can only activate 1 “The Claw of Hermos” per turn.
(1) Send, from your hand or your side of the field to the Graveyard, 1 monster with the same Type as 1 Type listed on a Fusion Monster that can only be Special Summoned with “The Claw of Hermos” (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Extra Deck.
---------------------------------------------------------------------------------------------

[You must be registered and logged in to see this image.]

Densetsu no Kishi Critias / Legendary Knight Critias
Level 8 LIGHT Warrior-Type Special Summon Effect Monster
ATK 2800
DEF 1800
Cannot be Normal Summoned/Set. Must be Special Summoned by “Legend of Heart” and cannot be Special Summoned by other ways.
(1) When this card is Special Summoned: You can target 1 face-up Spell/Trap Card; banish that target.
(2) When this card is targeted for an attack: You can target 1 Trap Card in your Graveyard; Set it to your side of the field. It can be activated during the turn it is Set.
---------------------------------------------------------------------------------------------

[You must be registered and logged in to see this image.]

The Fang of Critias
Normal Spell Card
(This card’s name is also always treated as “Legendary Dragon Critias”.)
You can only activate 1 “The Fang of Critias” per turn.
(1) Send 1 Trap Card listed on a Fusion Monster Card that can only be Special Summoned by the effect of “The Fang of Critias” from your hand or your side of the field to the Graveyard (if that card is set on the field, reveal it), then Fusion Summon that Fusion Monster from your Extra Deck.
---------------------------------------------------------------------------------------------

[You must be registered and logged in to see this image.]

Goushinryuu Timaeus / Knight of Destiny
Level 10 LIGHT Warrior-Type Fusion Effect Monster
ATK ?
DEF ?
“Legendary Knight Timaeus” + “Legendary Knight Critias” + “Legendary Knight Hermos”
Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the Graveyard, and cannot be Special Summoned by other ways. (You do not use “Polymerization”.)
(1) This card is unaffected by other card effects.
(2) During damage calculations, if this card attacks or was attacked: You can have this card’s ATK and DEF become the same as the ATK of the monster on the field with the highest ATK.
(3) When this card is destroyed by battle: You can Special Summon 3 “Legendary Knight” monsters from your hand, Deck, or Graveyard, ignoring the Summoning conditions.’

Source: Maxut
Stardog
Stardog
Number 17: The Star

Posts : 1550
Magician Credits : 7126
Age : 29
Join date : 2014-11-01
Location : CA

Character sheet
Reputation:
ReputationMCsMCsWinsWinsLossLoss
BountyBounty
NotorietyNotoriety30
FameFame

Back to top Go down

V-Jump Duelist of Destiny Empty Re: V-Jump Duelist of Destiny

Post by Flip Flapper Tue Mar 17, 2015 7:26 am

lord ot the red is good and i like it but the big thing for me is that critias and hermos was realesed (hermos belongs to my favorite character and critias is as badass as hermos)
Flip Flapper
Flip Flapper
Warrior of Love and Justice

Posts : 2369
Magician Credits : 3768
Age : 23
Join date : 2014-10-29
Location : Sweden

Character sheet
Reputation:
ReputationMCsMCsWinsWinsLossLoss
BountyBounty0--
NotorietyNotoriety12001
FameFame000

Back to top Go down

V-Jump Duelist of Destiny Empty Re: V-Jump Duelist of Destiny

Post by LightRook Tue Mar 17, 2015 7:59 am

I just like that they are slowly coming out with the cards from the anime, but the cards that I can't wait to come out are the armor cards that Valon used in Waking the Dragons, the only reason is because they are cool looking, and this is the last reason. I was disappointed when I watched Waking the Dragons, saw the armor monsters, looked on DN to see if they were made and found out they weren't.
LightRook
LightRook

Posts : 441
Magician Credits : 2463
Age : 26
Join date : 2015-01-01
Location : North Carolina

Character sheet
Reputation:
ReputationMCsMCsWinsWinsLossLoss
BountyBounty
NotorietyNotoriety
FameFame

Back to top Go down

V-Jump Duelist of Destiny Empty Re: V-Jump Duelist of Destiny

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum