Log in
Top posting users this month
No user |
[OCG][MACR-JP] Five-Six Plane and Magnet Ring
Page 1 of 1
[OCG][MACR-JP] Five-Six Plane and Magnet Ring
Jump Festa isnt the only news source working tonight, the OCG twitter is live and buzzing along too. Join me behind the break for two cards from Maximum Crisis!
[You must be registered and logged in to see this image.]
MACR-JP008
SR56 Plane / Speedroid Five-Six Plane
Level 5 WIND Machine-Type Effect Monster
1800 ATK
0 DEF
You can only use the (1)st effect of “Speedroid Five-Six Plane” once per turn.
(1) If a monster(s) is Special Summoned to your side of the field: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except WIND monsters, also Special Summon this card from your hand.
(2) If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; for the rest of this turn, it gains 600 ATK.
[You must be registered and logged in to see this image.]
MACR-JP067
Phantom Knights Wrong Magnering / The Phantom Knights of Wrong Magnet Ring
Normal Trap Card
(1) When an opponents monster declares an attack: negate that attack, then Special Summon this card in Attack Position as an Effect Monster (Warrior-Type/DARK/Level 2/0 ATK/0 DEF) with the effect below. (This card is NOT treated as a Trap Card.)
● During either players turn: You can send BOTH this card AND EITHER 1 face-up “The Phantom Knights” monster you control OR 1 face-up “Phantom Knights” Continuous Spell/Trap Card you control to the Graveyard; draw 2 cards.
SpeedRoid Source Tweet
Phantom Knight Source Tweet
[You must be registered and logged in to see this image.]
MACR-JP008
SR56 Plane / Speedroid Five-Six Plane
Level 5 WIND Machine-Type Effect Monster
1800 ATK
0 DEF
You can only use the (1)st effect of “Speedroid Five-Six Plane” once per turn.
(1) If a monster(s) is Special Summoned to your side of the field: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except WIND monsters, also Special Summon this card from your hand.
(2) If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; for the rest of this turn, it gains 600 ATK.
[You must be registered and logged in to see this image.]
MACR-JP067
Phantom Knights Wrong Magnering / The Phantom Knights of Wrong Magnet Ring
Normal Trap Card
(1) When an opponents monster declares an attack: negate that attack, then Special Summon this card in Attack Position as an Effect Monster (Warrior-Type/DARK/Level 2/0 ATK/0 DEF) with the effect below. (This card is NOT treated as a Trap Card.)
● During either players turn: You can send BOTH this card AND EITHER 1 face-up “The Phantom Knights” monster you control OR 1 face-up “Phantom Knights” Continuous Spell/Trap Card you control to the Graveyard; draw 2 cards.
SpeedRoid Source Tweet
Phantom Knight Source Tweet
Similar topics
» [MACR] 5 New Cards
» [MACR] Performapal Gatlinghoul
» [MACR] Double Resonator
» [Goods] Blue-Eyes Alternative White Dragon Pendant and Ring
» [MACR] 3 New Cards from Weekly Jump
» [MACR] Performapal Gatlinghoul
» [MACR] Double Resonator
» [Goods] Blue-Eyes Alternative White Dragon Pendant and Ring
» [MACR] 3 New Cards from Weekly Jump
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum