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Koa'ki Meiru Treatoad (i refuse to let them die)

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Koa'ki Meiru Treatoad (i refuse to let them die) Empty Koa'ki Meiru Treatoad (i refuse to let them die)

Post by Earth Guardian (Zolfo) Sat Nov 05, 2016 3:32 am

I just couldn't let the let the Koa'ki Meiru engine go. I just had to bring them back asap.
Even though this deck is about as consistent as ever, could you still help me out?
I've only used the deck 5 times. It has 4 wins and 1 loss. 75% of those wins ended with a turn 3 OTK.

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Monsters = 19
Photon Thrasher x3
Koa'ki Meiru Urnight x3
Koa'ki Meiru Crusader x3
Koa'ki Meiru Ice x2
Mother Grizzly x3
Tin Goldfish x3
Summoner Monk x2
Maxx "C" x2

Spell = 15
Instant Fusion x2
Raigeki x1
Iron Core of Koa'ki Meiru x1
Dark Hole x1
Diamond Core of Koa'ki Meiru x3
Book of Moon
Twin Twister x2
Fire Formation - Tensu x1
Fire Formation - Tenki x3

Traps = 6
Floodgate Trap Hole x2
Solemn Strike x3
Solemn Warning x1

Extra Deck = 15
Elder Entity Norden x1
Number s39: Utopia The Lightning x1
Bahamut Shark x1
Number s39: Utopia Prime x1
Dark Rebellion Xyz Dragon x1
Number 39: Utopia x1
Brotherhood of the Fire Fist - Tiger King x2
Castel, The Skyblaster Musketeer x2
Diamond Dire Wolf x1
Daigusto Emeral x1
Abyss Dweller x1
Treatoad x2


Last edited by Earth Guardian (Zolfo) on Sun Nov 06, 2016 5:17 pm; edited 4 times in total
Earth Guardian (Zolfo)
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Post by Kiernan Sat Nov 05, 2016 10:01 pm

I don't think taking such an aggro approach is the way to go. Actual aggro decks will just wipe the floor with you while control decks will also wipe the floor with you.
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Post by Earth Guardian (Zolfo) Sun Nov 06, 2016 1:04 am

actually its what the deck is all about, maintaining control while setting up for game. All the decks i made, and all the decks i will make will revolve around my aggressive control playing style. Very few are pure control.
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Post by Kiernan Sun Nov 06, 2016 1:48 am

Wolfbark and Bear are not needed. Wolfbark clogs, and Bear doesn't do a whole lot. You'd be better off running Dark Holes and Raigeki in his stead. I'd recommend running a level 4 water beast-warrior for Bahamut Shark shenanigans, but the only one is Mother Grizzly.

You could probably use more backrow though, honestly. You're going to either get outpaced or shut down vs. the majority of decks.
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Post by Earth Guardian (Zolfo) Sun Nov 06, 2016 1:14 am

i was actually thinking the same thing about bear... i just underthinked it tbh.
dropped Coachsoldier Wolfbark, Brotherhood of the Fire Fist - Bear for 2 Mother Grizzly and a Dark Hole and Raigeki. swapped (1) Photon Thrasher  (1) Instant Fusion and (1) Fire Formation Tensu for (2) Floodgate Trap Holes and a Book of Moon.

PS. would Karma Cut be a useful card this format? doesn't target and banishes
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Post by Kiernan Sun Nov 06, 2016 8:10 am

You need 1 Mother Grizzly max. And I'm on the ropes about even that.
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Post by Earth Guardian (Zolfo) Sun Nov 06, 2016 9:37 am

Book of Moon has been replaced with a 3rd Mother Grizzly
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Post by Kiernan Sun Nov 06, 2016 2:05 pm

... I said one... And it's really like 0-1... It's not mandatory to run it.... >.<
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Post by Earth Guardian (Zolfo) Sun Nov 06, 2016 5:18 pm

2 Mother Grizzlies -> BoM and Thrasher
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