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[INOV] Red-Eyes Insight

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[INOV] Red-Eyes Insight Empty [INOV] Red-Eyes Insight

Post by Stardog Sun Jun 12, 2016 9:28 am

A new Spell Card is introduced for Red-Eyes


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INOV-JP060 Red-Eyes Insight
Normal Spell Card
You can only activate 1 “Red-Eyes Insight” per turn.
(1) Send 1 “Red-Eyes” monster, except “Red-Eyes B. Chick” from your hand or Deck to the Graveyard; add 1 “Red-Eyes” Spell/Trap Card from your Deck to your hand, except “Red-Eyes Insight”.


Red-Eyes Monsters:

Red-Eyes Retro Dragon
Red-Eyes Wyvern
Red-Eyes B. Dragon
Red-Eyes Archfiend of Lightning
Malefic Red-Eyes Black Dragon
Red-Eyes Zombie Dragon
Red-Eyes Darkness Dragon
Red-Eyes Darkness Metal Dragon
Red-Eyes Toon Dragon
Red-Eyes Black Flare Dragon
Red-Eyes Black Metal Dragon


Red-Eyes Spells & Traps Targets:

Red-Eyes Transmigration
Red-Eyes Fusion
Red-Eyes Spirit
Red-Eyes Burn
Return of the Red-Eyes

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Stardog
Stardog
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[INOV] Red-Eyes Insight Empty Re: [INOV] Red-Eyes Insight

Post by Leòmhann Sun Jun 12, 2016 9:42 am

So I see one play with this! You play Darkness metal or Darkness and send it to grave then add transmigration and go for the ritual.
Leòmhann
Leòmhann
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[INOV] Red-Eyes Insight Empty Re: [INOV] Red-Eyes Insight

Post by Zaio Volnutt Sun Jun 12, 2016 9:49 am

Leòmhann wrote:So I see one play with this! You play Darkness metal or Darkness and send it to grave then add transmigration and go for the ritual.

I don't understand where that would be applied efficiently. All that was searched out is the spell but where is the monster? This is more reliable for red eyes fusion #FusionMasterRace
Zaio Volnutt
Zaio Volnutt
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