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Smash 4 [1.1.4] Changelog Update
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Smash 4 [1.1.4] Changelog Update
This update happened on 2-3-2016.
Legend Icon:
Smash 4
Smash 4 (Only Wii U)
Smash 4 (Only 3DS)
Buff
Nerf
Change that doesn't carry buff/nerf properties.
Bug Fix
Additions:
Bayonetta and Corrin can be downloaded from the Nintendo eShop, with the new Mii Fighter costumes.
Umbra Clock Tower is included with the purchase of Bayonetta.
Castle Siege and Coliseum have two new music tracks included with Corrin.
All invincibility frames from tripping have been standardized to 5 frames and all follow ups' invincibility frames have been standardized.
Characters:
Bowser
Dash attack damage: 10%/8% → 12%/10%.
Up throw knockback growth increased: 155 → 180, reducing its combo potential at high percentages.
All variations of Flying Slam's grab range increased.
Bowser Jr.
All smash attacks' ending lag decreased: 60 frames → 56 (forward), 63 frames → 57 (up), 68 frames → 60 (down).
Forward aerial deals more damage: 8% → 9% (clean), 5% → 7% (late).
Forward aerial knockback increased: BKB 30 → 33, KBG 90 → 93.
Back aerial late hit damage and knockback growth increased: 8 → 10, KBG 90 → 92.
Captain Falcon
Blue Falcon's visual effects modified.
Charizard
First hit of up smash's hitbox placements modified significantly and have angle modifications and/or increased knockback.
Second hit of up smash deals more knockback.
Trip invincibility and all trip followups except floor attack have one less frame of invincibility.
Dark Pit
Dark Pit Staff's visual effects modified.
Diddy Kong
Trip invincibility and all trip followups except floor attack have one less frame of invincibility.
Falco
Up smash is significantly improved. Both kicks hit one frame earlier, the first kick has intangibility frames on his legs, hits better against ducking opponents, and is stronger.
Down smash has higher knockback growth.
Down Throw Ledge Spike Bug removed.
Trip invincibility and all trip followups except floor attack have one less frame of invincibility.
Fox
Hard tripping now grants five frames of invincibility.
Ike
Clean tip forward smash deals 2% more damage: 17% → 19%.
Clean tip forward smash's angle altered: 60° → 57°.
Neutral aerial deals 1% more damage: 9% → 10% (clean), 6% → 7% (late).
Neutral aerial's angle altered, improving its ability as a set-up.: 70° → 80°.
Forward aerial deals 1% more damage and its range increased.: 12% → 13%
Eruption's hitbox lasts 2 frames longer.
Hard tripping now grants five frames of invincibility.
Little Mac
Up tilt has less startup (frame 5 → frame 4) and lasts one more frame (6 → 7).
Up tilt angle: 85° → 88°
Forward smash damage: 19%/17% (up and side), 22% (down) → 21%/18% (up and side), 24% (down)
Forward smash knockback growth: 85 (up and side), 22 (down) → 81 (up and side), 21 (down)
Up smash damage: 20%/15% → 21%/16%
Up smash knockback growth: 80 (sweetspot)/100 (sourspot) → 76/96
Down smash damage: 12% → 13%
Down smash knockback growth: 100 → 96
Up throw angle: 85° → 80°
Down throw angle: 85° → 80°
Lucina
Jab 1 IASA: frame 28 → frame 25.
Forward tilt IASA: frame 36 → frame 33.
Up tilt IASA: frame 36 → frame 33.
Down smash IASA: frame 64 → frame 54.
Both hits of neutral aerial deal 0.855% and 1.755% more damage respectively: first hit 3.345%/second hit 7.6%: 10.945% total → first hit 4.2%/second hit 8.5%: 12.7% total.
Forward aerial deals 2% more damage: 8.5% → 10.5%.
Back aerial deals 1.825% more damage : 9.975% → 11.8%.
Up aerial deals 1.425% more damage : 9.975% → 11.4%.
Both hitboxes of down aerial deal 0.9% more damage : sourspot 11.4%/meteor 13.3% → sourspot 12.3%/meteor 14.2%.
Dancing Blade improved. The first hit hits one frame earlier (7 → 6), has one frame less of endlag both grounded and in the air (IASA: 42/32→ 41/31.
Neutral attack, forward tilt, down tilt, neutral aerial, forward aerial and back aerial have more range.
Marth
Jab 1 IASA: frame 28 → frame 25.
Both neutral attacks have bigger tipper hitboxes: 6.5u → 7u.
Forward tilt's tipper hitbox is bigger: 6.7u → 7.7u.
Forward tilt IASA: frame 36 → frame 33.
Up tilt IASA: frame 36 → frame 33.
Down tilt sour x hitbox is larger: 15.2u → 16.7.
Down tilt's sour y hitbox is smaller: 3.2u → 2.7u.
Down tilt's tipper hitbox is larger: 6.7u → 8.2u.
Down smash IASA: frame 64 → frame 54.
The tipper hitbox of both hits of neutral attack are bigger: 6.7u (hit 1)/6.5u (hit 2) → 7.7u/7.5u.
First hit of neutral aerial deals 0.5% and 1% more damage in both the sourspot and the tip respectively: 3%/4% → 3.5%/5%.
Second hit of tipped neutral aerial deals 0.5% more damage. 9% → 9.5%.
Forward aerial deals 1% and 1.5% more damage in both the sourspot and the tip respectively: 7%/10% → 8%/11.5%.
Forward aerial's tipper hitbox has increased: 6.7u → 7.7u.
Back aerial's tipper hitbox is bigger: 6.7u → 7.7u.
Up aerial deals 0.5% and 1% more damage in both the sourspot and the tip respectively: 9%/12% → 9.5%/13%.
All hits of down aerial deals 1% more damage: 11%/13%/14% → 12%/14%/15%.
Dancing Blade improved. The first hit has less startup (7 → 6) and has one frame less of endlag both grounded and in the air (IASA: 42/32→ 41/31.)
R.O.B
Trip invincibility and all trip followups except floor attack have one less frame of invincibility.
Rosalina and Luma
Weight slightly decreased: 78 → 77.
Roy
Neutral aerial landing lag: 13 → 11
Forward aerial landing lag: 15 → 13
Up aerial landing lag: 16 → 14
Back aerial landing lag: 19 → 16
Down aerial landing lag: 28 → 23
Double Edge Dance improved. The first hit hits one frame earlier (7 → 6), has one frame less of endlag both grounded and in the air (IASA: 42/32→ 41/31).
Sheik
Weight slightly decreased: 85 → 84.
Vanish's disappearance hitbox knockback scaling (104 → 102) and size are slightly decreased (14 → 13).
Toon Link
Back aerial landing lag: 22 → 17.
Forward smash connects better with the second hit with high amounts of rage, damage or how long it is charged.
Spin Attack and Flying Spin Attack have 2 less frames of startup.
Trip invincibility and all trip followups except floor attack have one less frame of invincibility.
Wario
Grounded state glitch removed.
Yoshi
Trip invincibility and all trip followups except floor attack have one less frame of invincibility.
Zelda
Light Arrow's visual effects modified.
Zero Suit Samus
Weight slightly decreased: 81 → 80.
Boost Kick angle: 50° → 48°
Boost Kick knockback growth decreased: 220 → 209.
Legend Icon:
Smash 4
Smash 4 (Only Wii U)
Smash 4 (Only 3DS)
Buff
Nerf
Change that doesn't carry buff/nerf properties.
Bug Fix
Additions:
Bayonetta and Corrin can be downloaded from the Nintendo eShop, with the new Mii Fighter costumes.
Umbra Clock Tower is included with the purchase of Bayonetta.
Castle Siege and Coliseum have two new music tracks included with Corrin.
All invincibility frames from tripping have been standardized to 5 frames and all follow ups' invincibility frames have been standardized.
Characters:
Bowser
Dash attack damage: 10%/8% → 12%/10%.
Up throw knockback growth increased: 155 → 180, reducing its combo potential at high percentages.
All variations of Flying Slam's grab range increased.
Bowser Jr.
All smash attacks' ending lag decreased: 60 frames → 56 (forward), 63 frames → 57 (up), 68 frames → 60 (down).
Forward aerial deals more damage: 8% → 9% (clean), 5% → 7% (late).
Forward aerial knockback increased: BKB 30 → 33, KBG 90 → 93.
Back aerial late hit damage and knockback growth increased: 8 → 10, KBG 90 → 92.
Captain Falcon
Blue Falcon's visual effects modified.
Charizard
First hit of up smash's hitbox placements modified significantly and have angle modifications and/or increased knockback.
Second hit of up smash deals more knockback.
Trip invincibility and all trip followups except floor attack have one less frame of invincibility.
Dark Pit
Dark Pit Staff's visual effects modified.
Diddy Kong
Trip invincibility and all trip followups except floor attack have one less frame of invincibility.
Falco
Up smash is significantly improved. Both kicks hit one frame earlier, the first kick has intangibility frames on his legs, hits better against ducking opponents, and is stronger.
Down smash has higher knockback growth.
Down Throw Ledge Spike Bug removed.
Trip invincibility and all trip followups except floor attack have one less frame of invincibility.
Fox
Hard tripping now grants five frames of invincibility.
Ike
Clean tip forward smash deals 2% more damage: 17% → 19%.
Clean tip forward smash's angle altered: 60° → 57°.
Neutral aerial deals 1% more damage: 9% → 10% (clean), 6% → 7% (late).
Neutral aerial's angle altered, improving its ability as a set-up.: 70° → 80°.
Forward aerial deals 1% more damage and its range increased.: 12% → 13%
Eruption's hitbox lasts 2 frames longer.
Hard tripping now grants five frames of invincibility.
Little Mac
Up tilt has less startup (frame 5 → frame 4) and lasts one more frame (6 → 7).
Up tilt angle: 85° → 88°
Forward smash damage: 19%/17% (up and side), 22% (down) → 21%/18% (up and side), 24% (down)
Forward smash knockback growth: 85 (up and side), 22 (down) → 81 (up and side), 21 (down)
Up smash damage: 20%/15% → 21%/16%
Up smash knockback growth: 80 (sweetspot)/100 (sourspot) → 76/96
Down smash damage: 12% → 13%
Down smash knockback growth: 100 → 96
Up throw angle: 85° → 80°
Down throw angle: 85° → 80°
Lucina
Jab 1 IASA: frame 28 → frame 25.
Forward tilt IASA: frame 36 → frame 33.
Up tilt IASA: frame 36 → frame 33.
Down smash IASA: frame 64 → frame 54.
Both hits of neutral aerial deal 0.855% and 1.755% more damage respectively: first hit 3.345%/second hit 7.6%: 10.945% total → first hit 4.2%/second hit 8.5%: 12.7% total.
Forward aerial deals 2% more damage: 8.5% → 10.5%.
Back aerial deals 1.825% more damage : 9.975% → 11.8%.
Up aerial deals 1.425% more damage : 9.975% → 11.4%.
Both hitboxes of down aerial deal 0.9% more damage : sourspot 11.4%/meteor 13.3% → sourspot 12.3%/meteor 14.2%.
Dancing Blade improved. The first hit hits one frame earlier (7 → 6), has one frame less of endlag both grounded and in the air (IASA: 42/32→ 41/31.
Neutral attack, forward tilt, down tilt, neutral aerial, forward aerial and back aerial have more range.
Marth
Jab 1 IASA: frame 28 → frame 25.
Both neutral attacks have bigger tipper hitboxes: 6.5u → 7u.
Forward tilt's tipper hitbox is bigger: 6.7u → 7.7u.
Forward tilt IASA: frame 36 → frame 33.
Up tilt IASA: frame 36 → frame 33.
Down tilt sour x hitbox is larger: 15.2u → 16.7.
Down tilt's sour y hitbox is smaller: 3.2u → 2.7u.
Down tilt's tipper hitbox is larger: 6.7u → 8.2u.
Down smash IASA: frame 64 → frame 54.
The tipper hitbox of both hits of neutral attack are bigger: 6.7u (hit 1)/6.5u (hit 2) → 7.7u/7.5u.
First hit of neutral aerial deals 0.5% and 1% more damage in both the sourspot and the tip respectively: 3%/4% → 3.5%/5%.
Second hit of tipped neutral aerial deals 0.5% more damage. 9% → 9.5%.
Forward aerial deals 1% and 1.5% more damage in both the sourspot and the tip respectively: 7%/10% → 8%/11.5%.
Forward aerial's tipper hitbox has increased: 6.7u → 7.7u.
Back aerial's tipper hitbox is bigger: 6.7u → 7.7u.
Up aerial deals 0.5% and 1% more damage in both the sourspot and the tip respectively: 9%/12% → 9.5%/13%.
All hits of down aerial deals 1% more damage: 11%/13%/14% → 12%/14%/15%.
Dancing Blade improved. The first hit has less startup (7 → 6) and has one frame less of endlag both grounded and in the air (IASA: 42/32→ 41/31.)
R.O.B
Trip invincibility and all trip followups except floor attack have one less frame of invincibility.
Rosalina and Luma
Weight slightly decreased: 78 → 77.
Roy
Neutral aerial landing lag: 13 → 11
Forward aerial landing lag: 15 → 13
Up aerial landing lag: 16 → 14
Back aerial landing lag: 19 → 16
Down aerial landing lag: 28 → 23
Double Edge Dance improved. The first hit hits one frame earlier (7 → 6), has one frame less of endlag both grounded and in the air (IASA: 42/32→ 41/31).
Sheik
Weight slightly decreased: 85 → 84.
Vanish's disappearance hitbox knockback scaling (104 → 102) and size are slightly decreased (14 → 13).
Toon Link
Back aerial landing lag: 22 → 17.
Forward smash connects better with the second hit with high amounts of rage, damage or how long it is charged.
Spin Attack and Flying Spin Attack have 2 less frames of startup.
Trip invincibility and all trip followups except floor attack have one less frame of invincibility.
Wario
Grounded state glitch removed.
Yoshi
Trip invincibility and all trip followups except floor attack have one less frame of invincibility.
Zelda
Light Arrow's visual effects modified.
Zero Suit Samus
Weight slightly decreased: 81 → 80.
Boost Kick angle: 50° → 48°
Boost Kick knockback growth decreased: 220 → 209.
Flint- Rank "S" Hero
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Join date : 2014-10-30
Location : 30XX
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Character sheet
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