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[Melee] V-Cancelling
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[Melee] V-Cancelling
This is an advanced technique that was discovered September of 2015. 14 years after this games release and still finding new things. This technique is known as "V-Cancelling" which stands for Velocity Cancelling.
Image on the right is without V-Cancelling. Image on the left is with V-Cancenlling applied. Both images are using proper DI.
V-cancelling is a technique that decreases the knockback velocity of moves in certain situations. This is done by pressing the L button or R button a maximum of 3 frames before the hitboxes collide. In order to V-cancel a player must be in the air, not in hitstun, not in an attack animation, and cannot have pressed the L or R button within the last 40 frames. V-cancelling reduced the initial knockback velocity to .95x the original, generally meaning that the decrease in knockback is around 5%. The difference is small, but can be useful in dire situations such as the image shown above.
Image on the right is without V-Cancelling. Image on the left is with V-Cancenlling applied. Both images are using proper DI.
V-cancelling is a technique that decreases the knockback velocity of moves in certain situations. This is done by pressing the L button or R button a maximum of 3 frames before the hitboxes collide. In order to V-cancel a player must be in the air, not in hitstun, not in an attack animation, and cannot have pressed the L or R button within the last 40 frames. V-cancelling reduced the initial knockback velocity to .95x the original, generally meaning that the decrease in knockback is around 5%. The difference is small, but can be useful in dire situations such as the image shown above.
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