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Top 5 Most Overpowered/Unfair Cards in Yugioh

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Top 5 Most Overpowered/Unfair Cards in Yugioh Empty Top 5 Most Overpowered/Unfair Cards in Yugioh

Post by Arc V Yuto Sun Jan 03, 2016 1:35 am

As the title says give your thoughts on the top 5 overpowered cards of all time.

#5: All 4 of the big elemental dragon rulers. These cards in their prime were tier 0. Gave any deck that uses them board presence at all times. Were able to make some of the strongest xyz's of the time (Big eye and draccosack).

#4: Evilswarm Exciton Knight. Im going to guess some people would think of this card on this list so I put it on. Exiton Knight almost has no downside the fact its a quick effect and go use its effect multiple times in a turn. The downside of Exciton is not being able to kill you opponent but that doesnt really mean anything if you leave them with no cards. This card gave people a second thought of do I wanna put more cards to the board without protection from a Exciton Knight.

#3: Heavy Storm/Harpie Feather Duster/Cold Wave/Giant Trunade. For this spot we have the mass backrow removers. These type of cards usually came with little to no cost and could fetch you plusses while you lock down your opponents backrow and then proceed to otk them.

#2: Sixth Sense. Hoping some people saw this one coming. Talk about no downside to this card. This card could fetch you a plus 5 for absolutely free and not to mention what it did for dragons during the time it was legal as this card can allow you to mill which can set up the grave for the rulers.

#1: Spellbook of Judgement. Talk about pluses for days. This card made spellbooks during the time it was legal to be able and go plus 7. Usually ending with a Jowgen backed with wisdom and fate which during the next turn they would just to the same play over again and go plus 7 again.

This is my opinion. Whats your list?
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Post by Earth Guardian (Zolfo) Sun Jan 03, 2016 4:55 am

5. Cyber Dragon Infinity, we all know what this card is and does....
4. Blue-eyes Spirit dragon, shuts down pendulum summoning, ran into it once on TDOANE...
3. Rippling Mirror Force, card is downright evil, in the hands of your opponent.
2. Super Polymerization, in your hands its fun af, but in the opponents hands...
1. Chaos Emperor Dragon - Envoy of the End, i don't think any banned card will ever outrank this guy's unfair and OP eff.
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Post by Khina Bree Sun Jan 03, 2016 10:14 am

5. Apoqliphort Towers
Too many built in shields on top of easy method of summon. Plus the ability to freely get rid of opponents cards. Nothing about this card was fair.

4. Luster Pendulum
This guy is Makin pendulum decks explode on the early, mod and late game turns. Let's be real here, take him out of the equation and decks like Pepe slow down and lose power.

3. Heavy Storm and Harpies Feather Duster
Lumping these together for the fact that they both have the same basic pluses.

2. Denko Sekka.
While she's a great card, she still shuts off a game mechanic thst really shouldn't ever be completely taken away from a player.

1. Stellar knight Triverr
Way too easy to summon with way toopowerful of an effect. The advantage is ridiculous for a mere xyz summon.
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Post by Zaio Volnutt Sun Jan 03, 2016 12:25 pm

1: Kaiser Colloseum- unfair due to it being easy and creates shut ton of lockdowns.

2: Performage Plushfire- overpowered due to the fact that it's monster effect will activate even when it's destroyed in the pendulum zone. Thus making luster pendulum combo more unfair and broken.

3: apoqliphort towers: Just too easy to summon as a boss monster.

4: Number 11 Big Eye: even with dragon rulers gone seeing this in a deck that can go rank 7 is simply a bigger and easy game stealer than brain control.

5: Majespecters- I'm fine with their search power they do deserve that but when you top that off with immunity to targeting and destruction effects just makes it seem way more unfair than the melodious lockdown. Seriously we all know Majespecters are frontrow removal so whats with their 2nd effect?!
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Post by Arc V Yuto Sun Jan 03, 2016 12:30 pm

Adjustment to power creep on the majespecter one.
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Post by Rea Sun Jan 03, 2016 3:06 pm

5. El Shaddoll Construct. Good lord this thing just DOES NOT DIE! not sure if its worse than Catastor, or catastor is worse. Though this thing plusses off dying ffs.

4. Triverr. I play tellarknights, and even I have to agree triverr can...be at least somewhat annoying and is really only a problem when triverr looping tbh.

3. Apoqliphort Skybase. Not as bad as towers. but is just as invincibl >.>

2. Towers. Obvious.

1. Magikarp. :magikarp: :magikarp: :magikarp: :magikarp: :magikarp:
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Post by StardoostLegend Sun Jan 03, 2016 3:08 pm

top 5 most overpowered/unfair cards? IMO all of the qliphorts, they must all burn
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Post by α27theDemonKnight Sun Jan 03, 2016 3:32 pm

My list? Dragons, dragons, dragons and oh look. More dragons.
To the dragons that didn't come up in this list. You bastards know I'm always watching you and I didn't forget! Goddamn dragons...

5. Judgement Dragon
One day your board goes boom.
(Honourable mentions to Black Rose Dragon and Evilswarm Exciton Knight)
Just like this:

4. Cyber Dragon Infinity
This might actually be my enemy no.1 currently. Yes this is a dragon I don't care what you say. So damn easy to bring out for rank4 spam decks and lvl5 machine spam decks. On top of that. Nom attack position monster to stack up and increase its material and attack power every single turn. Usually nomming your strong monsters first. That combined with the once per turn negation. One will be wasting so many resources just to get rid of this. With Infinity on the field a lot of times ot becomes gg.

3. Qli Towers
I find this card absolutely ridiculous and rather easy to bring out. Rather unbalanced for such a well protected card.

2. Spellbook of Judgement
Git wombo comboed so hard only to know that you're locked so bad by cards such as Jowgen only to be wombo comboed so damn fkn hard again by the same combo when you make even a single move. To be stopped really bad right in your tracks.

1. Charizard
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Post by Derpy Mon Jan 04, 2016 10:22 am

This! Above me! Charizard too OP please nerf!
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Post by HoennZach Mon Jan 04, 2016 2:00 pm

5. ApoQliphorth Towers
This card was insanely stupid. You either ran an out to it in your deck, and if you dont draw into it or dont run the out you auto lose

4 Sixth Sense
Um yea call 5/6
*rolls a 6*
gg

3. Skill Drain
Do I even need to say ANYTHING

2 Chaos Emperor Dragon Envoy of the End
Again do I need to say anything

1 Spellbook of Judgement
I HATE THIS CARD SO MUCH AND WANT TO BURN EVERY SINGLE COPY EVER PRINTED
Uh yea
Im gonna potentially go +9 and summon jowgen gg have fun playing
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Post by Kiernan Mon Jan 04, 2016 8:32 pm

5. Masked Hero Dark Law

4. PSY-Framelord Omega

3. Royal Magical Library

2. Brionac, Dragon of the Ice Barrier

1. Yata-Garasu
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Top 5 Most Overpowered/Unfair Cards in Yugioh Empty Fix the ladders

Post by Stardog Mon Jan 04, 2016 10:57 pm

For the sake of being original, I won't list any cards that are already currently banned by Konami or are OCG, with the exception of Breakers of Shadow (BOSH).


5. Solemn Strike

I actually don't think this card is unfair in terms of its design at all, the problem with this card is that it's currently at 3. This card would be fine if it was Limited but at 3 it is extremely irritating since 1500LP is hardly a cost at all.


4. Deck Devastation Virus and Eradicator Epidemic Virus

I refer to these cards as really good hidden gems. I don't believe any Virus card is fair although with the exception of D/D decks, this isn't something that's used in the meta current all that often. These cards are very powerful, unfortunately it doesn't affect Pendulum monsters in the hand and the Pendulums drawn from the three subsequent turns, they're consider Monsters. Although it does destroy the Pendulums in the Pendulum zones which is dandy. And having the hand knowledge and seeing what they draw for the next three turns is great if you main deck Mind Crush.


3. Skill Drain

Never has there been a more appropriate name for a card. People will make the argument that it's fair because it negates both players monsters, which is a dumb argument since the only decks that main deck Skill Drain WANT their effects to be negated while their opponents a majority of the time can't do much with their field monster effects negated.


2. Luster Pendulum, the Dracoslayer

This card is symbolism of how lenient Konami is on Pendulums. This card offers a lot of explosive setups for Pendulums and offers access to 'Ignister Prominence, the Blasting Dracoslayer' which is regarded as probably the best Synchro of the format.


1. Cyber Dragon Infinity

I think most people by know my distaste for this card by now (Especially Coolarctic). This card has no synergy with the deck it's made for, extremely easy to summon, having a combination of Quasar effect to negate anything once per turn and 101-esk effect where it absorbs an attack position monster, and does more for decks that can spam rank 4s than it does for the archetype it's named after.
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Post by Flint Tue Jan 05, 2016 2:17 pm

1. Spellbook of Judgment
2. Apoqliphort Towers
3. Guiding Ariadne
4. Luster Pendulum
5. Cyber Dragon Infinity
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Post by StardoostLegend Wed Jan 06, 2016 6:37 pm

Stardog wrote:For the sake of being original, I won't list any cards that are already currently banned by Konami or are OCG, with the exception of Breakers of Shadow (BOSH).


5. Solemn Strike

I actually don't think this card is unfair in terms of its design at all, the problem with this card is that it's currently at 3. This card would be fine if it was Limited but at 3 it is extremely irritating since 1500LP is hardly a cost at all.


4. Deck Devastation Virus and Eradicator Epidemic Virus

I refer to these cards as really good hidden gems. I don't believe any Virus card is fair although with the exception of D/D decks, this isn't something that's used in the meta current all that often. These cards are very powerful, unfortunately it doesn't affect Pendulum monsters in the hand and the Pendulums drawn from the three subsequent turns, they're consider Monsters. Although it does destroy the Pendulums in the Pendulum zones which is dandy. And having the hand knowledge and seeing what they draw for the next three turns is great if you main deck Mind Crush.


3. Skill Drain

Never has there been a more appropriate name for a card. People will make the argument that it's fair because it negates both players monsters, which is a dumb argument since the only decks that main deck Skill Drain WANT their effects to be negated while their opponents a majority of the time can't do much with their field monster effects negated.


2. Luster Pendulum, the Dracoslayer

This card is symbolism of how lenient Konami is on Pendulums. This card offers a lot of explosive setups for Pendulums and offers access to 'Ignister Prominence, the Blasting Dracoslayer' which is regarded as probably the best Synchro of the format.


1. Cyber Dragon Infinity

I think most people by know my distaste for this card by now (Especially Coolarctic). This card has no synergy with the deck it's made for, extremely easy to summon, having a combination of Quasar effect to negate anything once per turn and 101-esk effect where it absorbs an attack position monster, and does more for decks that can spam rank 4s than it does for the archetype it's named after.

Skill drain should be higher imo lol
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