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[Duelist News] Blue-Eyes Special Feature

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[Duelist News] Blue-Eyes Special Feature Empty [Duelist News] Blue-Eyes Special Feature

Post by Stardog Mon Dec 28, 2015 5:02 pm

“Blue-Eyes” Special Feature: One Powerful Card After Another!! Reign With Supreme Tactics That Become The Ultimate!

"“Blue-Eyes” which has won many Duels with its overwhelming ATK… … There are new cards for it in “Shining Victories” which goes on sale January 9th, 2016! Of course, a ton of new support cards have appeared, but “Blue-Eyes” gets stronger with cards that you get from “V Jump” and you also get as a special gift for preordering your ticket for the new “Yu-Gi-Oh!” movie!"

"With the appearance of these new cards, “Blue-Eyes” will be able to dominate with its overwhelming presence!!!!"


"New “Blue-Eyes” Monsters!"

"The new “Blue-Eyes” monsters, not only are great at combat but also possess various powerful abilities! Also, the third effect of “Blue-Eyes Spirit Dragon” hides the possibility of letting this card become even stronger by calling forth a new LIGHT Dragon-Type Synchro Monster! By the way, since the called monster is destroyed during the End Phase, you can use the effects of “Stardust Spark Dragon” or “Azure-Eyes Silver Dragon” to protect them from destructon, meaning they’ll be able to remain on the field after being destroyed!"



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Blue-Eyes Spirit Dragon
[ATK 2500/DEF 3000]
1 Tuner + 1 or more non-Tuner “Blue-Eyes” monsters
①: Neither player can Special Summon 2 or more monsters at the same time.
②: Once per turn, during either player’s turn, when a card effect is activated in the Graveyard: You can negate the activation.
③: During either player’s turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except “Blue-Eyes Spirit Dragon”, but destroy it during the End Phase of this turn.


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Blue-Eyes Twin Burst Dragon
[ATK 3000/DEF 2500]
“Blue-Eyes White Dragon” + “Blue-Eyes White Dragon”
Must be either Fusion Summoned, or Special Summoned by sending the above cards you control to the Graveyard (in which case you do not use “Polymerization”), and cannot be Special Summoned by other ways.
①: Cannot be destroyed by battle.
②: This card can make up to 2 attacks on monsters during each Battle Phase.
③: At the end of the Damage Step, if this card attacked an opponent’s monster: You can banish that opponent’s monster on the field.


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Blue-Eyes Alternative White Dragon
[ATK 3000/DEF 2500]
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing 1 “Blue-Eyes White Dragon” in your hand. You can only Special Summon “Blue-Eyes Alternative White Dragon” once per turn this way.
①: This card’s name becomes “Blue-Eyes White Dragon” while it is on the field or in the Graveyard.
②: Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn you activate this effect.


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White Spirit Dragon
[ATK 2500/DEF 2000]
(This card is always treated as a “Blue-Eyes” card.)
①: This card is treated as a Normal Monster while in the hand or Graveyard.
②: When this card is Normal or Special Summoned: You can target 1 Spell/Trap Card your opponent controls; banish it.
③: During either player’s turn, if your opponent controls a monster: You can Tribute this card; Special Summon 1 “Blue-Eyes White Dragon” from your hand.


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Guard with Eyes of Blue
[Tuner ATK 800/DEF 1300]
You can only use the ② effect of “Guard with Eyes of Blue” once per turn.
①: When this card is Normal Summoned: You can Special Summon 1 Level 1 LIGHT Tuner monster from your hand.
②: You can target 1 Effect Monster you control; send it to the Graveyard, and if you do, Special Summon 1 “Blue-Eyes” monster from your hand.


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Sage Knight with Eyes of Blues
[Tuner ATK 0/DEF 1500]
You can only use the ② effect of “Sage Knight with Eyes of Blue” once per turn.
①: When this card is Normal Summoned: You can add 1 Level 1 LIGHT Tuner monster from your Deck to your hand, except “Sage Knight with Eyes of Blue”.
②: You can discard this card, then target 1 Effect Monster you control; send it to the Graveyard, and if you do, Special Summon 1 “Blue-Eyes” monster from your Deck.


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Priest with Eyes of Blue
[Tuner ATK 300/DEF 1200]
You can only use the ② effect of “Priest with Eyes of Blue” once per turn.
①:When this card is Normal Summoned: You can target 1 Level 1 LIGHT Tuner monster in your Graveyard; add it to your hand.
②:You can shuffle this card from your Graveyard into your Deck, then target 1 Effect Monster you control; send it to the Graveyard, and if you do, Special Summon 1 “Blue-Eyes” monster from your Graveyard, except that monster.


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Priestess with Eyes of Blue
[Tuner ATK 0/DEF 0]
You can only use 1 “Priestess with Eyes of Blue” effect per turn, and only once that turn.
①: During either player’s turn, when a card or effect is activated that targets this face-up card: You can send 1 Effect Monster you control to the Graveyard, and if you do, add up to 2 “Blue-Eyes” monsters with different names from your Deck to your hand.
②: If this card is in your Graveyard: You can target 1 “Blue-Eyes” monster you control; shuffle that monster into the Deck, and if you do, Special Summon this card from the Graveyard.


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Ancient White Stone
[Tuner ATK 600/DEF 500]
You can only use the ② effect of “Ancient White Stone” once per turn.
①: Once per turn, during the End Phase, if this card is in the Graveyard because it was sent there this turn: You can Special Summon 1 “Blue-Eyes” monster from your Deck.
②: You can banish this card from your Graveyard, then target 1 “Blue-Eyes” monster in your Graveyard; add it to your hand.


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Light Mausoleum
[Field Spell Card]
①: During your Main Phase, you can Normal Summon 1 Level 1 LIGHT Tuner monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
②: Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the Graveyard, and if you do, that target gains ATK and DEF equal to the sent monster’s Level in the Graveyard x 100 until the end of this turn.
③: You can banish this card from your Graveyard; add 1 “Burst Stream of Destruction” from your Deck to your hand.


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Light Guidance
[Equip Spell Card]
①: If you do not control another “Light Guidance” and you have 3 or more “Blue-Eyes” monsters in your Graveyard: Activate this card by targeting 1 “Blue-Eyes” monster in your Graveyard; Special Summon it and equip it with this card, but its effects are negated. When this card leaves the field, banish that monster.
②: Monsters you control cannot attack, except the equipped monster. If you have a “Blue-Eyes” monster in your Graveyard, the equipped monster can attack a number of times each Battle Phase equal to the number of “Blue-Eyes” monsters in your Graveyard.


Shining Victories
[January 9th, 2016]
"In 2016, the first Booster Pack of the year appears early on on January 9th! This time, while it contains cards that appear in the animated series “Yu-Gi-Oh! ARC-V”, it also includes a ton of new “Blue-Eyes” related cards to help raise public awareness for the movie! Decide the combo that’ll win the Duel with the overwhelming power in your hand! But there’s plenty of other noteworthy cards included! Stay tuned for further news!"


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Stardog
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[Duelist News] Blue-Eyes Special Feature Empty Re: [Duelist News] Blue-Eyes Special Feature

Post by Khina Bree Mon Dec 28, 2015 5:08 pm

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Blue-Eyes making a return? I got this.
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Khina Bree
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