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Rise of Scythe Update (10-5-15)
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Rise of Scythe Update (10-5-15)
The Experience and Battle system for the role-play has been altered.
Every in-game 24 hour cycle: Your Pokemon (on your roster) gain 1 level until it reaches the Level Cap of the Badges you have.
0 Badges = Lv 15
1 Badge = Lv 20
2 Badges = Lv 25
3 Badges = Lv 30
4 Badges = Lv 35
5 Badges = Lv 38
6 Badges = Lv 40
7 Badges = Lv 42
8 Badges = Lv 45
After You have collected 4 badges, your Pokemon will gain a level every OTHER day in game instead.
Captures will work the same as before except that a failed Capture will now yield bonus Levels to your team (at GM's discretion)
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Another thing. All of those participating in Rise of Scythe seem to have a mindset that "this is just like the video games. I'm gonna travel and be awesome."
Problem is, this is a role-play. As such, a lot worse things can and WILL happen to those on their own. In a role-play game like this, it is intended to be a group effort. I want to start seeing you guys trying to form partnerships with other players and travel as pairs or groups.
Khina Bree- The Inkweaver
- Posts : 2543
Magician Credits : 781
Age : 35
Join date : 2015-02-20
Character sheet
Reputation:Reputation MCs Wins Loss Bounty 150 - - Notoriety 150 0 1 Fame 0 0 0
Re: Rise of Scythe Update (10-5-15)
Update I forgot
If you guys attempt a capture and it fails, the Pokemon still escapes.
If you spawn a wild and wish not to catch it, simply post a bit about fleeing or fighting.
Wild spawns are going to be limited however. You will only be allowed 5 wild spawns per hour (real time). This will be enforced as of tomorrow.
Any questions should be posted below.
Khina Bree- The Inkweaver
- Posts : 2543
Magician Credits : 781
Age : 35
Join date : 2015-02-20
Character sheet
Reputation:Reputation MCs Wins Loss Bounty 150 - - Notoriety 150 0 1 Fame 0 0 0
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