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Crystron Dinomist

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Crystron Dinomist Empty Crystron Dinomist

Post by Poisonthorns Sun Jun 26, 2016 7:38 pm

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This post was thrown together in a rush, so if you have any questions, comments, or suggestions, comment below.

Main Deck
(29) Monsters:
I decided on 7 for each scale. Other than that, the amount of each Dinomist card I chose was just personal preference.
(3) Dinomist Spinos
(2) Dinomist Rex
(1) Dinomist Brachion
(3) Dinomist Pteran
(2) Dinomist Plesios
(1) Dinomist Stegosaurer
(2) Dinomist Ankylos
I decided just to go 3 of each of the Cyrstrons except Smoger because Smoger can't use its' full effect yet.
(3) Crystron Rosenix
(3) Crystron Thystvern
(3) Crystron Prasirator
(3) Crystron Citri
(3) Crystron Quon
(7) Spells:
(1) Raigeki
(1) One Day of Peace
(2) Twin Twister --- Note: Dump one of the non-tuner Crystrons everytime to get their grave effects
(3) Dinomist Charge
(4) Traps:
(2) Rivalry of Warlords --- Note: You may not want to main deck this card, but seeing as I have had high success with this so far, I would suggest that you at least side 2 of these
(2) Solemn Strike

Extra Deck
(10) Synchros:
(1) Crystron Phoenixion
(1) Trishula, Dragon of the Ice Barrier
(1) Scarlight Red Dragon Archfiend
(1) Ally of Justice Light Gazer --- Note: I needed a level 7 or 8 Machine-Type Synchro monster, so it was either Ally of Justice Light Gazer or Dark Strike Fighter. Right now I am thinking of trading it for Dark Strike Fighter just because Dark Strike Figher has nice synergy with the Dinomists.
(1) Karakuri Shogun mdl 00 "Burei"
(1) Powered Inzektron --- Note: THIS HAS SAVED ME FROM OTK SO MANY GAMES!! If you go first and open Crystron Quon and a level 5 Dinomist then normal summon Quon and pass turn, and then at the first opportunity activate Quons effect and go for Powered Inzektron
(1) Hi-Speedroid Kendama --- Note: Works well with Ametrix
(1) Cyrstron Ametrix
(1) Crystron Quondam
(1) Mist Bird Clausolas --- Note: We really need a level 3 machine synchro that isn't Turbo Cannon. I might swap this for a Tatsunoko because it is a Tuner.
(5) XYZs:
(1) Cyber Dragon Nova
(1) Cyber Dragon Infinity
(1) Gear Gigant --- Note: I have never made it once. I might drop it.
(1) Castel, the Skyblaster Musketeer
(1) Abyss Dweller

Side Deck
(2) Spells:
(2) Sea Lord's Amulet --- Note: It could be cool. I have not had the chance to test it.
(13) Traps:
(2) Mischief of the Gnomes
(2) Mind Crush
(2) Mispolymerization
(2) Fairy Wind --- Note: I am thinking about dropping this for 2 Shadow-Imprisoning Mirrors
(2) Light-Imprisoning Mirror
(2) Mistake
(1) Rivarly of the Warlords[/u]
Poisonthorns
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Post by Leòmhann Sun Jun 26, 2016 9:44 pm

Not enough Synchrons or Stardust Synchros. And yuck Cyber Dragon Infinity why you poison an accel deck with this?
Leòmhann
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Post by Poisonthorns Mon Jun 27, 2016 9:26 am

Stardust synchros would be situational plays and thus a waste of space since if you use the Cyrstons effects you are only allowed to summon Machine-Type Synchro monsters from your extra dec k the rest of the turn. As far as Synchrons go, they would just clog up the Cyrstron Dinomist build. Thay may work for a more pure build of Cyrstrons, but they did not work so well in this build.
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