[V Jump] New Rules

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[V Jump] New Rules

Post by Lord Agonius on Fri Feb 17, 2017 4:09 pm

Introducing Link Summon and changes to the Dueling Field (as well as Pendulum Summons)
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Example Card: Decode Talker

Decode Talker
DARK Cybers-Type Link Effect Monster
LINK 3
ATK 2300
Materials: 2 or more Effect Monster
(1) This card gains 500 ATK for each monster Linked to it.
(2) When an opponent’s card effect that targets a card you control is activated: You can Tribute 1 of your monsters Linked to this card; negate that activation, and if you do, destroy it.

Further Information

Look at those distinctive Link Markers! Use these Markers to develop brand new strategies!
It goes into your Extra Deck!

There are 2 ways of Link Summoning!!
>>Send Materials to the Grave Equal to the Link Number!
>You can Link Summon something from your Extra Deck by sending the same number of monsters that meet the material requirements written in the card’s effect box, whose total numbers equal to the LINK number, from the field to the Graveyard
>>Decrease Materials by Using Link Monsters
>Link Monsters are treated as the same number of materials as its LINK Number, however to use them you must match the requirements written on the card!

"IN THE CASE OF “DECODE TALKER”
You can either
-Use 3 Effect Monsters
or
-Use 1 Link 2 Effect monster and 1 Effect Monster
Pay Attention to the Direction of the Link Markers!
>The Zones pointed to by each Link Marker and the cards in them will be affected by the Link Monster, and this will create new strategies!

They have no defense…!!!
Link monsters have no defense points and they have the special characteristics of being unable to change their battle positions or turning to defense position by effects.

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The Newly Created Extra Monster Zone

>You can only use one of them!<

When the Duel begins, neither Extra Monster Zone is considered to belong to a specific player. When a player Special Summons a monster to one of them, that Zone then becomes treated as part of that player’s field, and the other then becomes treated as the other player’s field. The tactics of a Duel will change drastically depending on who can grab an Extra Monster Zone first! An Extra Deck Monster can only be Summoned to the Extra Monster Zone! But if you Summon a Link Monster to one of the Extra Monster Zone first, you can utilize it to its max potential!

*Extra Deck Monsters, like Fusion, Synchro, Xyz, and Link, cannot be Summnoned to the Main Monster Zone, beware!

– What has been the [Monster Zone] up till now is now the [Main Monster Zone]
– The [Pendulum Zone] is on the left and right of the [Spell & Trap Zone]. You can use it as a normal [Spell & Trap Zone], but when you place Pendulum cards there, it is treated as the [Pendulum Zone]

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The Zones Pointed at by Link Markers Can be Used to Bring Out Extra Deck Monsters


Although Extra Deck Monsters can only be Summoned to the Extra Monster Zone Normally, if you have a Link Monster in the Extra Monster Zone, the Zones pointed at by their Link Markers can be used to Summon Extra Deck Monsters! So if you get out a Link Summon quickly, you can bring out Fusion, Synchro, and Xyz Monsters in succession. Of course, you can Summon another Link Monster in one of these Zones, so if you play your cards right, you can fill your entire Main Monster Zone with Extra Deck Monsters! The new metagame will require careful consideration of where to place monsters!

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Super Quick Q&A for the New Rules!
Q: If Special Summoned an Extra Deck Monster normally, and it goes to the Graveyard, and I want to Special Summon it with “Monster Reborn”, which Zone does it go to?
A: It goes into the Main Monster Zone, not the Extra Monster Zone.
Q: Can you use “Book of Moon” on Link Monsters?
A: Link Monsters cannot be face-down, so you cannot target them with “Book of Moon”.
Q: If your opponent’s only monster is in their Extra Monster Zone, can you attack them directly?
A: If there’s a monster in the Extra Monster Zone, unless some kind of effect is in play, you would have to attack that monster first.
Q: Can you destroy 2 Set Spell & Trap Cards in your Left Most and Right Most Spell & Trap Zones with “Wavering Eyes”?
A: The Left Most and Right Most Spell & Trap Zones are regular Spell & Trap Zones, and do not become Pendulum Zones unless you activate a Pendulum Card in them, or if a Pendulum Card is placed in them by a card effect. A Set Spell & Trap Card in either of those Zones cannot be destroyed by “Wavering Eyes”.
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Re: [V Jump] New Rules

Post by CyberAngel12 on Fri Feb 17, 2017 5:36 pm

I hate this. So much.
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Re: [V Jump] New Rules

Post by Lord Agonius on Fri Feb 17, 2017 8:09 pm

[You must be registered and logged in to see this link.] wrote:I hate this. So much.

How Come?

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Re: [V Jump] New Rules

Post by Flip Flapper on Sat Feb 18, 2017 5:09 am

i personally think this would be really fun to play with and a good way to slow down the game a bit without dumbing it down.... BUT this basicly RUINS a lot of decks if i have understood it correctly, i wouldnt mind if this was an alternative set of rules you could play with if you wanted (in fact i would probably prefer to play with these rules) but since this is the new official rules.... well thanks for screwing up decks like synchrons and utopia konami.
sure they can manage by using link monsters to but that will complicate the decks a LOT and limit them anyway.

so i have preety mixed feelings about this personally.

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Re: [V Jump] New Rules

Post by CyberAngel12 on Sat Feb 18, 2017 11:25 am

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:I hate this. So much.

How Come?


Because I'm a Pendulum duelist, all the way. I love having an Extra deck and using all of the summoning methods. Because duelists, nowadays, have made so many broken decks with broken combos, innocent bystanders, like me, are forced to uproot and rearrange our deck styles. The way the game mechanics have changed, they basically Kill the Extra deck, unless you use Link monsters, which I don't want to do. I've worked so hard on my deck and it's very special to me and now, I'm being forced to throw what I love about it down the drain. Yeah, that's fair.
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Re: [V Jump] New Rules

Post by mimgrim on Sat Feb 18, 2017 11:00 pm

I love the change to Pendulums, merging them with the s/t zone and making them use up slots in the s/t zone is really ingenious imo. Because it makes it seem like it makes a whole lotta difference but not really. Most Pend decks don't play a lot of s/t and hardly need more then 3 slots, except for maybe like DDD(?).

As for the extra deck changes. You know what? I'm willing to give it a shot. I really haven't been interested in this game for a while now, mostly cause no good replacement to DN (/getbettersoonDB), but even when it was back I would only play with people on here and friends because, really, I just wasn't enjoying it too much anymore. This change brings a sorely need freshness to the game and could potentially liven things up again. Granted this is gonna screw with a lot of decks but on the flipside it will also help a lot of decks out by a lot. Thankfully a lot of the decks I like I could adapt to these rules pretty easily, with the major one that I'm not sure how it will function with the rule change being Odd Dracopal Pendulum Magicians, but thats most cause of the extra deck thing, cause extra deck can be tight as fuck with it, so it might be hard to fit in Link Monsters but we will see. I'll figure something out. And Pends in the extra aren't affected by the extra deck rule so das helpful. I think I can make it work.

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Re: [V Jump] New Rules

Post by CyberAngel12 on Sun Feb 19, 2017 6:14 pm

[You must be registered and logged in to see this link.] wrote: And Pends in the extra aren't affected by the extra deck rule so das helpful. I think I can make it work.


Wait, they aren't?
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Re: [V Jump] New Rules

Post by mimgrim on Mon Feb 20, 2017 12:14 am

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote: And Pends in the extra aren't affected by the extra deck rule so das helpful. I think I can make it work.


Wait, they aren't?

*Extra Deck Monsters, like Fusion, Synchro, Xyz, and Link, cannot be Summnoned to the Main Monster Zone, beware!

As you can see it doesn't say pendulum monsters here, thats because they aren't typical extra deck monsters, and really can't be classified as such anyway as that don't actually start out in the extra deck. Yes Pendulums go into the extra deck face-up instead of being sent to the grave but I think that's more just to save space on the board then anything else, they aren't true extra deck monsters. Therefore they don't follow the same rule as true extra deck monsters. That's really the only way it makes any kind of sense.

Now something like an actual XYZ Pendulum monster? Yea das gonna follow the rule, (probably only while facedown in the extra deck).

Basically all they're saying is if you want to be a pend player you have to commit to more agressiveness and have less defensivness overall, which doesn't change much anyway, so all in all pends aren't really affected by the change, I just like it because that's really how it should have been from the start.

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Re: [V Jump] New Rules

Post by Zaio Volnutt on Mon Feb 20, 2017 12:20 pm

Tbh this should have been done way before pendulums just so it would be more balanced and less people complain about slowing down.

In other words ADAPT, we are entering a more skill based format throw away everything you know about the current game and learn from previous generations and how they dealt things with skills. For now.

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