Odd Dracopal Magicans - Looking for Some Deck Help

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Odd Dracopal Magicans - Looking for Some Deck Help

Post by mimgrim on Tue Oct 11, 2016 6:30 pm

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So I'm taking a break from my Piper deck due to frustration with it at the moment. So I decided to set my sites on something just as fun (and somehow ending up looking cheaper as well lmao) to play right now. And that's when I started thinking about OEPM back in its glory days before Dracopals we're a thing and what not where the deck was mostly just Odd-Eyes Pendulum Dragon with the Magicians Pendulum with Kirin and Luster Pend thrown in as either a boss monster or a boost in consistency and Call at 3 and everything. Fun times. So I wanted to try playing that kind of deck again with the same cards, and new stuff of course, and this is what I got. Its far from perfect and its annoying to work around all the hits the engine(s) took but so far this is the most promising of of what I want.

To preface, the reason I loved OEPM so much was its sheer versatility despite its aggro play-style and just how many branches it could go into and while it allowed some leeway you still had to play very carefully and make sure you play the right branch in the given moment. And I loved that it could utilize al Extra Deck options again pointing towards its overall versatility. This means there are certain suggestions I won't really consider at all, like taking out Odd-Eyes Fusion or Nobledragon.

The main thing I'm looking for is help on ratios of what cards to have. Is 3 Dragonpit too much? How about 3 Master? With 2 Painful should I run 2 Dragonpulse? Am I running too many Pend Sorcs with the amount of Performapals I have? Should I be running a few more Performapals? Is Odd-Eyes Pend Drag at 3 fine or should I maybe do 2 OEPD and 1 Odd-Eyes Mirage? Sky Iris is a vital tool to the deck, maybe I should up it to 3 and Terra to 2? Is 3 Lizardraw and 3 tartle too much? I'm just not sure on what exact ratios to run for multiples of certain cards. Hell Maybe Oaf should be at 2? Are there any vital cards or really good techs that I'm missing? Questions upon question but I need help trying to figure them out. So here I am.

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Re: Odd Dracopal Magicans - Looking for Some Deck Help

Post by Khina Bree on Tue Oct 11, 2016 6:37 pm

I think you could do without the 2nd copy of Odd-Eyes Fusion.

Maybe consider a copy or 2 of "Sacred Sword of Seven Stars?"

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Re: Odd Dracopal Magicans - Looking for Some Deck Help

Post by Akaneia on Tue Oct 11, 2016 7:15 pm

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Before I say anything below in this post, I will say this: None of this has been tested yet.

While many of the ratios are flexible, I will explain what I believe are the stranger choices.

1x All Dracos: My mind didn't think of anything to take out for adding more in.
0x Odd Eye Fusions: The Absolute Dragons can SS the Vortex Dragon.
1x Guiturtle: I don't bloddy know actually. I think it's a 1 of?
2x Lizarddraw: I think 2 is a bit much. But I ran 2 when I first experimented. I'm unsure how well it does now.

I'm willing to answer any questions about my suggestions and my version of the decklist Mimgrim.

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Re: Odd Dracopal Magicans - Looking for Some Deck Help

Post by Arc V Yuto on Tue Oct 11, 2016 7:21 pm

I think 3 Turtle will clog too much recommend cut 2 and add another Odd Eyes Unicorn.

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Re: Odd Dracopal Magicans - Looking for Some Deck Help

Post by Rea on Tue Oct 11, 2016 7:21 pm

what oracle said(or phase out the odd-eyes fusions completely, its my personal opinion but in my own deck using pend magicians and odd-eyes they are next to useless to me), i'd also say minus out 1 or both of your painful decisions as it will probably see very little use seeing as you only have those goddamn master pendulum dudes to search, it likely will see little used. also my personal preferences are speaking here when i say: take out 1 or 2 of the oafdragons, and maybe one of the dracoverlords for more Xiangshengs and 3 copies of allure of darkness, with the obscene amount of darks i already see you will have little problem with running it, also ziangsheng is a mobile tellarknight negater, and lets you go into the almighty ODD-EYES REBELLION DARGON...or Odd-Eyes Raging Dragon, i'd even go so far as to say screw the odd-eyes unicorn and pheonix, as dragonpit + xiang tends to be an optimal scale, albeit you wont be able to pend summon your nobledragon magician. and as a final note: you could PROBABLY slip by with 2 pendulum sorcerers...maybe. dont trust me too much on that because idk how your luck is.

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Re: Odd Dracopal Magicans - Looking for Some Deck Help

Post by mimgrim on Tue Oct 11, 2016 10:28 pm

[You must be registered and logged in to see this link.] wrote:[You must be registered and logged in to see this image.]

Before I say anything below in this post, I will say this: None of this has been tested yet.

While many of the ratios are flexible, I will explain what I believe are the stranger choices.

1x All Dracos: My mind didn't think of anything to take out for adding more in.
0x Odd Eye Fusions: The Absolute Dragons can SS the Vortex Dragon.
1x Guiturtle: I don't bloddy know actually. I think it's a 1 of?
2x Lizarddraw: I think 2 is a bit much. But I ran 2 when I first experimented. I'm unsure how well it does now.

I'm willing to answer any questions about my suggestions and my version of the decklist Mimgrim.

I explain this in the op but basically this takes the deck in a direction I don't want. Odd-Eyes fusion is less there for Vortex and moreso for Rune-Eyes.

[You must be registered and logged in to see this link.] wrote:I think 3 Turtle will clog too much recommend cut 2 and add another Odd Eyes Unicorn.

Yea I've dropped the ratio of Tartle and Lizard to 1 and 2 respectively.

Clownpiece wrote:what oracle said(or phase out the odd-eyes fusions completely, its my personal opinion but in my own deck using pend magicians and odd-eyes they are next to useless to me), i'd also say minus out 1 or both of your painful decisions as it will probably see very little use seeing as you only have those goddamn master pendulum dudes to search, it likely will see little used. also my personal preferences are speaking here when i say: take out 1 or 2 of the oafdragons, and maybe one of the dracoverlords for more Xiangshengs and 3 copies of allure of darkness, with the obscene amount of darks i already see you will have little problem with running it, also ziangsheng is a mobile tellarknight negater, and lets you go into the almighty ODD-EYES REBELLION DARGON...or Odd-Eyes Raging Dragon, i'd even go so far as to say screw the odd-eyes unicorn and pheonix, as dragonpit + xiang tends to be an optimal scale, albeit you wont be able to pend summon your nobledragon magician. and as a final note: you could PROBABLY slip by with 2 pendulum sorcerers...maybe. dont trust me too much on that because idk how your luck is.

Odd-Eyes fusion is staying, period, though I have cut it down to 1. Rune-Eyes is seriously underrated as a card, it feels the exact same niche as Rebellion and Raging (Raging isn't even tcg yet though) do but better because the turn it is summoned it will be unaffected by card affects meaning big beater that can't be gotten rid of that can attack 2 or 3 times, hell yea. Rebelion is nice with its 3 attacks but it is easily persuaded to die to card effects and its destroying effect isn't really potent in this format as shit will just float back or be unable to be destroyed by it and while Raging is ok its only OCG.

I bumped Pulse up to 2 so now Painful has another target and every time I get Painful I use it. Being able to dump Master into the grave so easily and getting another is a godsend when I don't have Luster available. I can't justify getting rid of it when it adds a good amount of consistency. Xia is staying at one, while I can make good use of his effect he's generally searchable when I need to make use of it and 3 isn't needed. While Allure is nice with the draw power I can't really justify it with the fact that I don't really want any of my Darks banished, not to mention that I only run 8 darks as it is.

And the ideal scale will forever and always be Oaf + Pit for recycle shenanigans.

The deck has gone through some changes and I'll see if I can get an updated picture up for everyone.

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Re: Odd Dracopal Magicans - Looking for Some Deck Help

Post by mimgrim on Thu Oct 13, 2016 8:10 pm

And here a bump with the updated deck picture

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Decided to give a little more focus towards being able to get Rune-Eyes and Beyond out (hence Trump Witch and King Bear).

Seriously, Rune-Eyes is severely underrated. Think of throwing in a Fusion Substitute as well for when I can't place Witch as a scale.

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Re: Odd Dracopal Magicans - Looking for Some Deck Help

Post by Kiernan on Thu Oct 13, 2016 8:46 pm

Please, for the love of God. Don't run Radish. Another Phoenix would be considerably better than that.

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Re: Odd Dracopal Magicans - Looking for Some Deck Help

Post by mimgrim on Thu Oct 13, 2016 9:05 pm

Raddish is mostly there as a Pal target for Sorc and another level 4 when I need to search one out. Nothing else really.

I'm honestly not a big fan of Phoenix that much and 1 has been enough. Being both an Odd-Eyes and Pal target its easily searchable and its Pend effect will generally only see niche use in lieu of more options that offer better consistency and I really only use it when I need that low scale and have no other option, It being level 5 doesn't help much either in the long run either excpet for some kind of niche use with Noble to get Ignister, which, to be honest, will rarely come up unless I make certain other changes (like more Nobles or some other level 3 Tuner) which would lead to needing some extra deck changes as well which is pretty tight as is so it makes it hard to justify running another one, hell I'm not even sure if I should still keep running one as it stands since it doesn't really get any use outside of a low scale or 2k beater that can't really work with other cards in the deck outside of small and rare occurences (hence the reason I have it at 1).

I mean if I could fit some Ghost Ogres into the deck and rework the extra deck to fit some more Synchros it at 2 would look better and it could allow for Nirvana to but put back into the deck every since I realized it requires a Synchro monster as the non-tuner. Buuut, the extra deck just doesn't seem to have the room really.

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Re: Odd Dracopal Magicans - Looking for Some Deck Help

Post by Kiernan on Thu Oct 13, 2016 9:21 pm

Still Radish is pretty trash. I also don't really like Muzu. A suggestion I would like to make is: King of the Feral Imps and a Swincobra.

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