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Metal-Eyes D/D Dragon Magician (Hybrid Deck of Many Archetypes.)

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Metal-Eyes D/D Dragon Magician (Hybrid Deck of Many Archetypes.) Empty Metal-Eyes D/D Dragon Magician (Hybrid Deck of Many Archetypes.)

Post by Rea Mon Jun 13, 2016 3:38 pm

Introduction of an Xavier:


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first off, yes this is pendulum-based, deal with it.

secondly: idk wtf i was one when i made this, i'll figure it out eventually.

ima get right into THE CERDZ! BIG CERDZ!


Metalphosis: they can clear out each other, or if need be, my dark contracts and level 7 D/D Savant Newton so i can xyz with him later. Volflame is for Rank 7 Plays, Steeleren is an Odd-Eyes target. Goldriver is there as an emergency Metalphosis combination search if need be, though your main scales will either be D/D King Chaos, Leonidas or Odd-Eyes.

D/D/D: Wisdom King Chaos Apocalypse is for the scale, and can clear volflames out of your pend zones and get rid of unneeded dark contracts, metalphosis combinations, or can be used to trigger metalphosis counter. Leonidas is there as more scale, and a way to keep yourself from killing yourself with the goddamn dark contract. Savant Newton is for its 10 scale, but main purpose is metalphosis fodder so you can get a better scale monster like steeleren, goldriver or one of the other D/D/Ds.

Odd-Eyes: Level 7, scale 4, works perfectly with a scale 8 like volflame, can search out your steelerens or savant newtons as need be, can also be sued for odd-eyes absolute dargon or rebellion dargon.

Skullcrobat Joker: Odd-eyes searcher and illusion magic target, fodder for vortex dragons effect, else: twin twister fodder.

Magicians Rod: grab illusion magic, else: twin twister fodder.

Red-Eyes: because its a dargon, can also ironically be used for rebellion dargon. target for red-eyes flare's effect.

Magician of black illusion: can vomit it out after solemning something big, or bring him out to accompany a volflame summoned off metalphosis counter.

gold sarcophagus: situational search bull, plan ahead, grab whatever you need.

summoner's art: grabs any of the big vanilla's you need, you'll mainly be grabbing volflames with this obviously.

twin twisters: staple, everyone uses it, no explanation needed.

illusion magic: Magicians. Magicians EVERYWHERE.

covenant with the dark gate grab D/D/Ds for scale setting, or one for whatever suits the situation.

Bottomless: staple since the beginning of time.

Metalphosis counter: vomit out volflames off goldriver/steeleren/another volflame's/DDD wisdom king's effects.

Compulsory: staple.

Metalphosis Combination: MST/TwinTwister bait, free metalphosis search, etc.

Solemn Strike: staple that everyone and their left sock uses. nothing to see here.

Solemn Warning: a staple that everyone and their right sock uses.

Astral force: the real fun of the deck, drop it onto red-eyes flare or rebellion dragon, bring out Dark Matter Dargon or Heart-Earth Dargon, depending on the situation you can proceed to drop pain gainer onto that, then finally big daddy seven sins.

Odd-Eyes Vortex Dragon: Special Summoned off Odd-Eyes Absolute Dragon. with the amount of pendulums you have that will be dying he will be able to negate a good amount of crap before dying, hopefully.

Odd-Eyes Absolute: a slightly more buff utopia that doesnt die as easily, can negate stuff and bring back expended Odd-Eyes Pendulum Dragons that were Xyz'd with before, or can be popped with a metalphosis to bring in vortex dragon or rebellion dragon.

Rebellion Dragon: 3k attack, can set himself as a 4 scale when he dies. not much else to say here except BIG DARGON! BIG BIG DARGON!

Red-Eyes Flare Dragon: Respawns used up Red-eyes normal monsters for more rank 7 summons, else: sit on your ass with it and watch the opponent burn themselves to death trying to comeback, astral force target.

Ebon Illusion Magician: Spawns Dark Magicians foor, you guessed it, even more Rank 7's. ooor keep the DMs on the field and use them to trigger Ebon's Banishing Effect.

Ebon Void Magician: ever wanted to use your solemns, but didnt want them destroyed by the rampant people who sit on twin twisters? with this jerk you can, you can solemn with a simple detachment of an xyz material, and the 2800 defense keeps him very much alive and hard to run over. Raigeki? you just set off his second effect, hes like a miniature magicial dimension, barf out a Dark Magician(or any other dark spellcaster) and destroys a card.

Number 92: summon this guy off of astral force, use him as either pain gainer fodder, or as a miniwall. opp sets 5? Banish 'em, did heart earth dargon get raigeki'd he respawns with much attack. banish decks beware.

Number 95: Big Dargon. Big Big Dargon. not much else to say here except BIG DARGON, and a paingainer target.

Number 84: drop him onto Dark Matter or Heart Earth dragon, and you have a very big spider who burns opp for using their backrow. wih each rank 7 on your field giving this guy +1400 defense. spider has big booty and big nukes with his detach effect.

Number 77: The Seven Sins, Punish your opponent for attempting to kill you with a swarm of gnats using its detaching banish effect and watch them suffer, MUAHAHA! JUDGMENT! obviously highly vulnerable to 101 and whatnot. other than that hes a 4000 attack 3000 defense borderline unkillable death machine.



if the card lists didnt make it obvious enough: this is meant to be a semi-quick swarm-y OTK deck.

its meant to put out lots of big monsters as fast as possible and while it CAN handle some drawn out games does not necessarily mean you SHOULD draw out games with this.

and remember this deck goes by one simple motto:

Does Nothing Turn 1
Does All of the Things Turn 2


that is all

*leaps out of the window*



Rea
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Post by Leòmhann Mon Jun 13, 2016 4:02 pm

To bad you can't make Dark Requiem Dargon with this. Would be a nice astral force rank up target.
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Post by Kiernan Mon Jun 13, 2016 10:25 pm

Compulse kinda sucks now tbh. I'd swap it out for a Dragonpit Magician as it is a high scale searchable by Summoner's Art and Joker as well as being level 7 and a potential target for Ebon Illusion.
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Post by Leòmhann Mon Jun 13, 2016 10:51 pm

Tweek makes a point. I would still side comp though just incase. You should also look at the newer level 7 odd-eyes pend.
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Post by Rea Thu Jun 16, 2016 8:20 pm

Bump. need more advice than just this y'know.
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Post by Zaio Volnutt Thu Jun 16, 2016 9:12 pm

Have you tried the effect of apocalypse with metalphosis counter? cuz it says that you can only ss fiend types for the rest of the turn before the destruction effect occurs.
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Post by Rea Thu Jun 16, 2016 9:47 pm

Zaio Volnutt wrote:Have you tried the effect of apocalypse with metalphosis counter? cuz it says that you can only ss fiend types for the rest of the turn before the destruction effect occurs.

done went and tried. devpro does not like.
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Post by Rea Thu Jun 16, 2016 10:03 pm

update on deklist:

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have had to shift more space into dark contracts, using 2 forbidden dark contracts so incase of all leonidas and wisdom king apocalypse hands, i can atleast throw one onto the field for free >.>
or foosion <.<


Last edited by Xavi Yakumo on Fri Jun 17, 2016 9:51 am; edited 1 time in total (Reason for editing : i am dingus and broke image)
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