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Need help on this deck

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Need help on this deck  Empty Need help on this deck

Post by Blue Sun Mar 13, 2016 7:55 am

Hiyas,

Welp, since there are some players who are quite experienced with graydles and maybe kaiju i seek help from you guys.
I was bored and decided to build a kaiju+graydle deck, because why not XD

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I  have no idea what to put in the extra deck and the main deck seems a little bit cocky, i have and got my own side deck so that's not a problem.
All help is appreciated!
ow and i am planning to irritate people in rated with this, so please mind banned cards etc.

Welp let the help come~!
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Post by RogueShadow Sun Mar 13, 2016 10:31 am

-2 of Dark, Light, and Water Graydles
-2 MST

+2 Slime
+2 Split
+ 3 Graydle Dragons
+ 2 Twin Twister

People probably know other filler cards much better then I do however those are basic cards to be able to pull off some plays.
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Post by Rea Sun Mar 13, 2016 11:58 am

My Advice:
+1 or +2 Gadarla, seriously, can halve the attack of mons during either players turn, incredibly useful for running over kaijus you drop on the enemy, or just for beatsticking and stalling.

+1 Interrupted Kaiju Slumber, seriously this thing wipes the field and brings out kaijus AND fills waterfront with counters, perfect for free damage, and plus its also an extra search, OR a fill in for Waterfront in case you blew off the counters for something or the opp managed to remove the majority of the counters.

+1 or +2 Graydle Slime, you NEED this thing for your graydle synchro plays, probably one of the only mons that can easily bring out graydle dargon or any other level 8 synchro you wish

-2 MST, +2 Twin Twister, Twin Twister is more or less a better option than MST, as a bonus you can use the discard to pitch graydle slime for later synchro summons(though it can activate in hand as well.) OR you can pitch slumber for a later search.

+2 or 3 Capture Mission, seriously why was this not in the deck screenshot to begin with? Flip down the opps kaijus so you can trib off another mon, then run into the kaiju you flipped down and destroying both their kaijus in a single blow, or flip down one of your own kaijus so you can spec out another kaiju to your field and basically play kaiju solitaire, and gain counters for your kaijus to use. Not to mention if it gets MST'd or Twistered its a free 2 card draw.

+1 Waterfront, This card basically makes Kaijus, in my opinion having it at less than 3 is insanity, even with terraforming.

-1 or -2 Radian, all it does is barf out tokens, not as useful as the other Kaijus, its better at 1 for dropping it on problem enemy monsters.

+1 Dogoran OR +1 Jizukuru, Dogoran is a Raigeki on Legs, Jizukuru can run over every other freakin Kaiju except a gadarla that has access to 3 or more counters, as well as negating single-target cards *cough* Number 101 *cough*. These will probably be the MVP Kaijus...Probably.

-1 or -2 Quaking Mirror Force, while they do flip things face down, they will render the Graydles useless as their attack isnt particularly big, and their snatch effect only works on face-ups, other than that seems useful for controlling enemy Kaijus...but Capture mission does a better job of that somewhat.

-1 or -2 Kumongous, you really, REALLY do not want to drop this on the enemy side UNLESS there are no kaiju counters on the field ANYWHERE, the effect negation and cant attack is highly detrimental as the stall may or may not allow the enemy to make a comeback or use Kumongous to hamper your plays

-1 or -2 Graydle Impact(Preferably 1), your supply of Graydles is incredibly miniscule, impact wont be of much use unless you topdeck it early on, but even then it will quickly become a dead card and clog backrow space quickly.

-1 or 2 Parasite(Preferably 1), Same as impact, wont see much use better off replacing it with something else.

+1 or +2 Split, Can either A. Buff up your Kaijus for running stuff over, OR equipping it onto a Graydle cobra then popping it to spec out a Graydle Slime and another graydle of your choice(Preferably Cobra if slime gets compulsed or otherwise removed, as the trap effect destroys cobra and gives you a free yoink.) then use cobra to steal opp mons, synch into graydle Dargon and field clear, or synch into another level 8.

+3 Grand Horn, this is just a personal one i like to add, the early on SS Negate and MP Canceller can really mess with Enemy plans, there is no obligation whatsoever to add this i just wanted to pitch it out there.

Extra Dek:
+2 Graydle Dragon, Pops Cards and can bring back another Graydle from the grave, INCLUDING another Graydle Dargon, so they can loop themselves into oblivion, a Strategy with the Graydle Dragon: Dragon on field, slime in hand or grave, another graydle on field, slime pop dragon and graydle, Dragon brings back the graydle you popped or any other graydle, slime revive dragon, synch 8 for another level 8, a somewhat decent combo for when you dont want to sacrifice your more valuable graydle backrow to Slimes effect, heck you could even go into a rank 8 from there, but i SERIOUSLY dont recommend it unless your Extremely Confident you have the game, like EXTREMELY confident.

+2 Red Dragon Archfiend Scar-right, field clear and burn, not much else to say, it CAN clear out kaijus you've dropped on the enemy, just make sure you've flipped down your own kaijus with capture mission first.

+2 or +3 Psyframelord Omega, can phase out and take a card from the opps hand with him, so hes really good for keeping some combos down, or he can phase out of a dark hole, raigeki, enemy dogoran, or your own Red Dragon Archfiend Nuke.

+1 or +2 Scrap Dragon, Card for card, scrap dragon can pop floaters in your backrow and take an enemy card down as well, or kill off your eagle and an enemy card then use eagle to snatch a monster, Same combo can be done with Impact and Alligator.

+0, +1, or +2 Blood Mefist, this guy is more of a FOR THE LOLZ Filler, but his standby phase burn effect, as well as punishing Set cards, will probably make swarm decks or backrow heavy people think twice about their moves while hes on board.

+1 or +2 Stardust Dragon OR Stardust Spark Dragon, use OG stardust dragon to stop the enemy from wiping your board, or twin twistering your graydle stuff, or Spark Dragon to keep anything brought back to life by CoTH alive if it gets popped.

Thought Ruler Archfiend, this guy is true filler, with an unholy amount of level 8 synchros requiring specific tuners and/or specific synchro materials, hes just in here to be in here, but his large attack Can let him run over the smaller kaijus you drop on the enemy, as well as healing off damage you might've taken in the previous turns.

+1 or +2 Crimson Blader, Use this to keep down decks like Blue-eyes or Red-eyes or anything that spams Level 5 or more Mons, 2800 attack lets him run over some things, if you can keep dropping kaijus onto the enemy you can HOPEFULLY lock them out of their high-level mons long enough to kill them, or set up an out to their big monsters.

if for some reason you actually WANT to do Rank 8 summons in this deck, here a couple cards ive taken a liking to:
Magical Sea Castle Aigaion, 3k Defense and can randomly banish a monster from the opps extra deck during your turn and their turn, 2 of these on the field can turn into an annoyance or a detriment for the opps as their extra deck gets slowly diminished.

Number 38, Hope Harbinger Dragon Titanic Galaxy, Negate Spells and attaches them to him as xyz material as well as rerouting attacks to himself AND has 3k attack, this thing is going to be an extreme annoyance to get rid of. albeit its OCG.

Number 107: Galaxy-eyes Tachyon Dragon, Says fack off to the aforementioned Harbinger Dragon and other Attack-Negating Utopia Variants, plus if somehow they DO negate his attack he just gets 1000 attack and can attack again,
and his 3k attack obviously makes him incredibly hard to run over.

Number 40: Gimmick Puppet of Strings, 3k attack and can wipe special summoned mons off the board and deal 500, and can target normal summoned mons, its basically a moderately slower version of Scar-right, but it gets the job done.


Divine Dragon Knight Felgrand, He's basically a breakthough skill on legs who can protect other cards from other cards, its a good card for when the opp tries to destroy multiple Kaijus on your field by running into a face-down Kaiju, or he can protect himself, your choice.

Number 15: Gimmick Puppet Giant Grinder: Need i say anything? Drop a dogoran or jizukuru onto the enemy, use this guy to destroy it AND burn them for 3000+ Damage, albeit his 2500 defense means hes susceptible to getting ran over by most of the other kaijus and most extra mons easily.

Galaxy-Eyes full Armor Photon Dragon, has Tachyon ran out of materials? or is it just not useful anymore? drop this thing ontop of it, Detach 1 to pop a face-up card(like an enemy kaiju) and its a 4k beatstick with 3k defense, it will not be ran over easily at all.



oh sweet jeebus finally done writing this, it took an hour, AN HOUR!




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Post by Khina Bree Sun Mar 13, 2016 1:01 pm

I understand that Twin Twister is good but why do people claim it's better than mst? It's got the double pop sure but costs a card as well.
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Post by α27theDemonKnight Sun Mar 13, 2016 1:23 pm

Quick effect like MST.
Law of Equivalent exchange. 2 for 2 cost. Usually worth for instanly wiping two off the backrow.
In cases like this helps dump cards from hand if need be even.
Theorywise same cost as MST. Using 1 Twin Twister is like using 2 MSTs at once. Cept instead of two MSTs youre more likely to draw into 1 Twin Twister.
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Post by Blue Sun Mar 13, 2016 1:34 pm

really thanks guys, i normally side horn xavier but this will imrpove my deck a lot, feel free to suggest and help me more, ill adjust the list and post it in here again asap
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Post by Blue Sun Mar 13, 2016 5:10 pm

welp, as promised!
I made the deck with the help of you guys and tested 3 games with it. won 2 so i guess imma go on with testing and again all help ia ppareciated! [You must be registered and logged in to see this link.]
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Post by Khina Bree Mon Mar 14, 2016 2:26 am

Looks like you have a solid start then. Hope you continue to do well with it.
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