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Greg's mficimmortal v6.2 deck
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Greg's mficimmortal v6.2 deck
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This is the deck I've used ever since I was a member in MADA, it's been the deck that guided me to be a tester as it was my passion to teach tactical dueling, and most of the members here remember this was my all-time favorite because it wasn't fast, it wasn't all controlling, it had defensive measures, and powerful beatsticks, but it was limited to give testees a chance to find a way to break whatever obstacles came their way. That was the original goal. And whenever they think they have a chance to overpower me with swarms, I throw another obstacle to keep them on their toes. It's to teach caution, yet at the same time buy time to rebuild and try again, it isn't lock, because it only has semi-lock, which is easy to get around. And I rarely ever use xyz because it defeats the purpose of the deck's original design- LVL monsters. And using card combos like night express knight and skill drain, or skill drain with malefic cyber end dragon or chacu challua, it buys the time even if I lose mound, which their real strength lies in. I practically found an old-fashioned method to get high lvl beatsticks and avoid the typical 'oh you need to have the god cards' oh f*** that. I found a loophole for it and from there this deck was born (built 2-3 formats ago before trains came out). with constant updates until I found the right build for testing MADA testees.
This is the deck I've used ever since I was a member in MADA, it's been the deck that guided me to be a tester as it was my passion to teach tactical dueling, and most of the members here remember this was my all-time favorite because it wasn't fast, it wasn't all controlling, it had defensive measures, and powerful beatsticks, but it was limited to give testees a chance to find a way to break whatever obstacles came their way. That was the original goal. And whenever they think they have a chance to overpower me with swarms, I throw another obstacle to keep them on their toes. It's to teach caution, yet at the same time buy time to rebuild and try again, it isn't lock, because it only has semi-lock, which is easy to get around. And I rarely ever use xyz because it defeats the purpose of the deck's original design- LVL monsters. And using card combos like night express knight and skill drain, or skill drain with malefic cyber end dragon or chacu challua, it buys the time even if I lose mound, which their real strength lies in. I practically found an old-fashioned method to get high lvl beatsticks and avoid the typical 'oh you need to have the god cards' oh f*** that. I found a loophole for it and from there this deck was born (built 2-3 formats ago before trains came out). with constant updates until I found the right build for testing MADA testees.
greg_scott- Moderator
- Posts : 86
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Age : 33
Join date : 2014-11-01
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Re: Greg's mficimmortal v6.2 deck
seems to casual and slow to really test new members well, would have to see it in action to be proven wrong.
Lelouch Lamperouge- The Legendary Fisherman
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Re: Greg's mficimmortal v6.2 deck
again this was 2-3 formats before trains came out. it was made to be simple and yet difficult. I even stated there were limits to this deck. the point was to test testees to see how to react when a problem presents itself, and how to overcome it with some strategy involved. it's casual, it's simple. it's slow, but guess what? this slow deck still pulls a nice surprise now and then. the point was that this deck became something of an ideal means to fair testing. it may not seem challenging, but straightforward you should see the pattern of the deck, to really understand how it works. you don't even have to duel it, you just need to open your eyes and see it
greg_scott- Moderator
- Posts : 86
Magician Credits : 161
Age : 33
Join date : 2014-11-01
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Reputation:Reputation MCs Wins Loss Bounty Notoriety Fame
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